Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        TMPro.TextMeshProUGUI text         = GetComponent <TMPro.TextMeshProUGUI>();
        PlayerScore           displayScore = ScoreSerializer.LoadHighScore();

        text.text = "Last played score: " + displayScore.points;
    }
Пример #2
0
 ///<summary>
 ///Handles end of a run.
 ///</summary>
 private void GameOver()
 {
     //Serialize score maybe?
     ScoreSerializer.SaveHighScore(Score);
     Score = null;
     SceneManager.LoadScene("MainMenuScene");
     //TODO: Return to main menu.
 }