private void Awake() { if (instance) { Destroy(this); } instance = this; instance.gameObject.SetActive(false); // instance.enabled = false; }
private void ShowScoreScreen(PlayableDirector obj) { Transform[] ts = HUDManager.Instance.gameObject.GetComponentsInChildren <Transform>(); foreach (Transform t in ts) { t.gameObject.SetActive(false); } HUDManager.Instance.gameObject.SetActive(true); ScoreScreenHandler.TurnOnOff(true); obj.stopped -= ShowScoreScreen; }
void Start() { finalAmount = (float)LEVEL_DATA.HIT_TARGETS / (float)LEVEL_DATA.TOTAL_TARGETS * 100f; textIndicator.text = currentAmount.ToString("F1") + "%"; scoreHandler = FindObjectOfType<ScoreScreenHandler>(); }
void Start() { finalAmount = (float)LEVEL_DATA.HIT_TARGETS / (float)LEVEL_DATA.TOTAL_TARGETS * 100f; textIndicator.text = currentAmount.ToString("F1") + "%"; scoreHandler = FindObjectOfType <ScoreScreenHandler>(); }
private void ShowScoreScreen() { PauseRound(); ScoreScreenHandler.TurnOnOff(true, "Victory"); NextSlot(); }