private void Awake() { ScoreSaveLoad.Load(); rigidbody2D = GetComponent <Rigidbody2D>(); }
private void Awake() { ScoreSaveLoad.Load(); }
private void Awake() { ScoreSaveLoad.Load(); rigidbody2D = GetComponent <Rigidbody2D>(); }
private void Awake() { ScoreSaveLoad.Load(); }