Пример #1
0
        public void TestFromMainMenu([Values] ScorePresentType type)
        {
            var firstImport  = importScore(1);
            var secondImport = importScore(3);

            presentAndConfirm(firstImport, type);
            returnToMenu();
            presentAndConfirm(secondImport, type);
            returnToMenu();
            returnToMenu();
        }
Пример #2
0
        public void TestFromMainMenuDifferentRuleset([Values] ScorePresentType type)
        {
            var firstImport  = importScore(1);
            var secondimport = importScore(3, new ManiaRuleset().RulesetInfo);

            presentAndConfirm(firstImport, type);
            returnToMenu();
            presentAndConfirm(secondimport, type);
            returnToMenu();
            returnToMenu();
        }
Пример #3
0
        public void TestFromSongSelect([Values] ScorePresentType type)
        {
            AddStep("enter song select", () => Game.ChildrenOfType <ButtonSystem>().Single().OnSolo.Invoke());
            AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);

            var firstImport = importScore(1);

            presentAndConfirm(firstImport, type);

            var secondImport = importScore(3);

            presentAndConfirm(secondImport, type);
        }
Пример #4
0
        private void presentAndConfirm(Func <ScoreInfo> getImport, ScorePresentType type)
        {
            AddStep("present score", () => Game.PresentScore(getImport(), type));

            switch (type)
            {
            case ScorePresentType.Results:
                AddUntilStep("wait for results", () => Game.ScreenStack.CurrentScreen is ResultsScreen);
                AddUntilStep("correct score displayed", () => ((ResultsScreen)Game.ScreenStack.CurrentScreen).Score.ID == getImport().ID);
                AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Ruleset.ID);
                break;

            case ScorePresentType.Gameplay:
                AddUntilStep("wait for player loader", () => Game.ScreenStack.CurrentScreen is ReplayPlayerLoader);
                AddUntilStep("correct score displayed", () => ((ReplayPlayerLoader)Game.ScreenStack.CurrentScreen).Score.ID == getImport().ID);
                AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Ruleset.ID);
                break;
            }
        }