private void Awake() { triggerArea.OnTriggerEnterEvent += OnTriggerEnter; scoreObstacle = gameObject.GetComponent <ScoreObstacle>(); audioController = GameObject.Find("Main Camera").GetComponent <AudioController>(); }
private void Awake() { triggerArea.OnTriggerEnterEvent += OnTriggerEnter; scoreObstacle = gameObject.GetComponent <ScoreObstacle>(); }