private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Death") { Reset(); } if (collision.tag == "Pickup") { pickupCount++; ScoreMgmt.IncreaseScore(gameObject.name, pickupScore); gameMgmt.ShowScores(gameObject.name); gameMgmt.ShowDeaths(gameObject.name); } }
public void AddPoints(int points) { ScoreMgmt.IncreaseScore(gameObject.name, points); gameMgmt.ShowScores(gameObject.name); gameMgmt.ShowDeaths(gameObject.name); }