void Start() { //if its the ray balloons, we have to initialize it with a color if (Idballoon == "theray") { randomRayColor = Random.Range(0, 4); if (randomRayColor == 0) { this.renderer.material.mainTexture = redBalloon; } else { if (randomRayColor == 1) { this.renderer.material.mainTexture = greenBalloon; } else { if (randomRayColor == 2) { this.renderer.material.mainTexture = blueBalloon; } else { if (randomRayColor == 3) { this.renderer.material.mainTexture = yellowBalloon; } } } } } // //If its the refresher (we have to destroy it cause if not, the user will use it his own benefit benefit forever) if (Idballoon == "orange") { Destroy(this.gameObject, 7); } // //Initialize faceManager = this.GetComponentInChildren<FaceManager>(); menuScript = Camera.mainCamera.GetComponent<MenuManipulator>(); soundScript = Camera.mainCamera.GetComponent<SoundManager>(); score = GameObject.FindWithTag("Score"); scoreScript = score.GetComponent<ScoreManipulator>(); maxAcc = 0.5f; aceleration = -1; // }
// Use this for initialization void Start() { scoreScript = score.GetComponent<ScoreManipulator>(); }
// void Start() { //Setting Variables inStorm = false; level = 0; soundScript = this.gameObject.GetComponent<SoundManager>(); soundScript.PlaySound(0, true, 0.1f); soundScript.PlaySound(1, true, 0.1f); ballonManagerScript = ballonManager.GetComponent<BallonManager>(); clouds = (GameObject)GameObject.Instantiate(menuDeco); clouds.transform.position = cloudsPos.position; provisorio = ""; scoreScript = score.GetComponent<ScoreManipulator>(); }
void Start() { menuScript = Camera.mainCamera.GetComponent<MenuManipulator>(); score = GameObject.FindWithTag("Score"); scoreScript = score.GetComponent<ScoreManipulator>(); }
void Start() { bManager = balloonsManager.GetComponent<BallonManager>(); menuScript = Camera.mainCamera.GetComponent<MenuManipulator>(); scoreScript = score.GetComponent<ScoreManipulator>(); }