// Use this for initialization void Start() { platformStartPoint = platformGenerator.position; playerStartPoint = thePlayer.transform.position; theScoreManagerBOSS = FindObjectOfType <ScoreManagerBOSS>(); }
// Use this for initialization void Start() { theScoreManagerBOSS = FindObjectOfType <ScoreManagerBOSS>(); coinSound = GameObject.Find("maitoo").GetComponent <AudioSource>(); }