Пример #1
0
 public ChickenMode(ScoreManager.ScoreMode scoreMode = ScoreManager.ScoreMode.Points, int maxPoints = 200, int pointsPerKill = 5, float maxTime = 300)
 {
     this.scoreMode     = scoreMode;
     this.maxPoints     = maxPoints;
     this.pointsPerKill = pointsPerKill;
     this.maxTime       = maxTime;
 }
Пример #2
0
 public BasicMode(ScoreManager.ScoreMode scoreMode = ScoreManager.ScoreMode.Points, int maxPoints = 10, int pointsPerKill = 1, float maxTime = 300)
 {
     this.scoreMode     = scoreMode;
     this.maxPoints     = maxPoints;
     this.pointsPerKill = pointsPerKill;
     this.maxTime       = maxTime;
 }
Пример #3
0
 public TagMode(ScoreManager.ScoreMode scoreMode = ScoreManager.ScoreMode.Health, int maxPoints = 200, int pointsPerKill = 5, float maxTime = 300)
 {
     this.scoreMode     = scoreMode;
     this.maxPoints     = maxPoints;
     this.pointsPerKill = pointsPerKill;
     this.maxTime       = maxTime;
 }
Пример #4
0
 public MenuOptions(int MaxScore = 10, int StartingLives = 3, ScoreManager.ScoreMode scoreMode = ScoreManager.ScoreMode.Points, int Level = 1, ScoreManager.GameMode gameMode = ScoreManager.GameMode.BasicPoints, int maxGameTime = -1)
 {
     this.MaxScore      = MaxScore;
     this.StartingLives = StartingLives;
     this.scoreMode     = scoreMode;
     this.Level         = Level;
     this.gameMode      = gameMode;
     this.MaxGameTime   = maxGameTime;
 }