private void Start() { g_resultScript = GameObject.Find("Stageinformation").GetComponent <ResultScript>(); g_highScoreText = GameObject.Find("high_move_para"); g_scoreJsonScript = GameObject.Find("ScoreInformation").GetComponent <ScoreJsonScript>(); g_stageInformationScript = GameObject.Find("Stageinformation").GetComponent <StageInformation>(); //前の残りて数が現在の残りて数よりも少なかった場合 if (g_scoreJsonScript.g_stageScore.g_stageInfo[g_stageInformationScript.Get_StageNum()].g_trouble < g_resultScript.GetRemaining()) { //ハイスコアを変更させる g_highScoreText.GetComponent <TextMeshProUGUI>().text = g_resultScript.GetRemaining().ToString(); } }
void Start() { #region スクリプトの取得 g_resultScript = GameObject.Find(g_stageInfoName).GetComponent <ResultScript>(); g_jsonArrayScript = GameObject.Find(g_stageInfoName).GetComponent <JsonArray>(); g_stageInformationScript = GameObject.Find(g_stageInfoName).GetComponent <StageInformation>(); g_scoreJsonScript = GameObject.Find("ScoreInformation").GetComponent <ScoreJsonScript>(); #endregion if (g_scoreJsonScript.g_stageScore.g_stageInfo[g_stageInformationScript.Get_StageNum()].g_evaluation < g_resultScript.Trouble()) { //jsonに数値を入れる g_scoreJsonScript.ChangeInfo(g_stageInformationScript.Get_StageNum(), g_resultScript.Trouble(), g_resultScript.GetRemaining()); } }
private void Start() { g_scoreJsonScript = GameObject.Find("ScoreInformation").GetComponent <ScoreJsonScript>(); g_stageInformationScript = GameObject.Find("Stageinformation").GetComponent <StageInformation>(); GameObject.Find("Fade_Image").GetComponent <Fade_In_Out>().GameStart_Fade_In(); }