Пример #1
0
 // Use this for initialization
 private void Start()
 {
     sh = FindObjectOfType <ScoreHandler>();
     if (sh)
     {
         score = sh.GetScore();
     }
     textMesh = GetComponent <TextMeshProUGUI>();
     Debug.Log(sh);
 }
Пример #2
0
        async public Task <ActionResult> EditScore(int id)
        {
            Score score = await ScoreHandler.GetScore(id);

            if (score == null)
            {
                return(RedirectToAction("Scores"));
            }

            return(PartialView(score));
        }
Пример #3
0
    // Update is called once per frame
    void Update()
    {
        if (!endGameScript.IsDead())
        {
            if (waitForStartScript.HasStarted())
            {
                timeLeft -= Time.deltaTime;
            }

            if (timeLeft <= 0)
            {
                endGameScript.EndTheGame(GameObject.Find("Tank"));
                timeLeft = 0;
            }
        }

        timeTextComponent.text  = string.Format("Time: {0:00.00}s", timeLeft);
        scoreTextComponent.text = string.Format("Score: {0:00000}", scoreHandlerScript.GetScore());
    }
Пример #4
0
    // Update is called once per frame
    void Update()
    {
        int score = _sh.GetScore();

        this.GetComponent <Text> ().text = "GAME OVER\nSCORE:" + score;
    }
    void OnEnable()
    {
        ScoreHandler score = UIManager.Instance.GetScreen <ScoreHandler>();

        currentScore.text = "Score: " + score.GetScore().ToString();
    }