Пример #1
0
    private void ReadInHighscores()
    {
        ScoreEntry newScore = ScoreEntry.New(Score, "", SettingsHandler.cache.dificulty, time, kills);

        highscores.Add(newScore);
        highscores.Sort();
        int index = highscores.FindIndex((x) => x.Equals(newScore));

        SceneHandler.instance.haltTransitionIn++;
        HighscoreHandler.instance.Display(index);
        if (!SettingsHandler.cache.preloadHighscores)
        {
            StartCoroutine(UpdateHighscoreProgress());
        }
    }
Пример #2
0
    private void OnSubmit(string name)
    {
        if (name == "" || name == null)
        {
            // TODO: tell user name cant be blank
            return;
        }
        playerName = name;

        if (SettingsHandler.cache.preloadHighscores)
        {
            HighscoreHandler.instance.newest.SetNewName(playerName);
        }

        DisplayHighscores();
        AddScore(ScoreEntry.New(Score, name, SettingsHandler.cache.dificulty, time, kills));
    }
Пример #3
0
    private void ShowNameSelect()
    {
        GetScores();
        deathUI.SetActive(false);
        nameSubmitUI.SetActive(true);
        afterGameEntry.Initialize(ScoreEntry.New(Score, "", SettingsHandler.cache.dificulty, time, kills), 0);

        if (SettingsHandler.cache.showControllerKeyboard)
        {
            controllerKeyboard.gameObject.SetActive(true);
            keyFirstSelected.Select();
        }
        else
        {
            nameInput.Select();
        }

        if (SettingsHandler.cache.preloadHighscores)
        {
            highscores.Sort();
            ReadInHighscores();
        }
    }