public static void ResetScore() { timeStart = Time.time; stopScore = false; score = 0; ScoreDisplayer.UpdateDisplayers(); }
public static void AddScore(int points) { if (!stopScore) { score += points; ScoreDisplayer.UpdateDisplayers(); } }
public static void Stop() { stopScore = true; timeSpent = Time.time - timeStart; ScoreDisplayer.UpdateDisplayers(); }