private void Update() { if (Input.GetKeyDown(KeyCode.S)) { scoreCounter.AddScore(1000); settings.SetCheatsEnabled(); } if (Input.GetKeyDown(KeyCode.E)) { energyCounter.AddEnergy(100); settings.SetCheatsEnabled(); } }
private void SpawnEnemy() { var enemy = GetEnemyForSpawn(); enemy.Activate(); enemy.OnKill += () => _scoreCounter.AddScore(enemy.GetScoreReward()); }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "redball") { life.IncreaseLife(); scoreCount.heal(other.gameObject); Destroy(other.gameObject); if (sound == 0) { GameObject heal = Instantiate(healSound, this.transform); Destroy(heal, 3); } } if (other.gameObject.tag == "ball") { scoreCount.AddScore(1); scoreCount.explode(other.gameObject); Destroy(other.gameObject); if (sound == 0) { GameObject sound = Instantiate(stickPopSound, this.transform); Destroy(sound, 1); } } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { scoreCounter.AddScore(); scoreCounter.AddScore(); AddHealth(halfLife); playerRB.bodyType = RigidbodyType2D.Static; Debug.Log("Random degree is" + randomDegree); StartCoroutine(PushPLayer()); } }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == gameObject.name) { audioSource.PlayOneShot(audioClip); count++; timeController.ReturnColor(); Fruits.getFruits().Remove(fruit.gameObject); Destroy(fruit); scoreCounter.AddScore(); fruit = null; Fruits.translateFruits(); Fruits.SpawnNewFruit(); if (count == 10) { speed = timeController.getSpeed() + 0.005f; timeController.setSpeed(speed); count = 0; } } else { loseSript.ShowLoseMenu(); } }
void OnTriggerEnter2D(Collider2D collider) { if (collider.tag == "Player") { _ScoreCounter.AddScore(); } }
private void OnTriggerEnter(Collider other) { var ship = other.GetComponent <SpaceShip>(); if (ship != null) { if (ship.GetOwner() != ownerName) { var hp = ship.GetHP(); var result = ship.Damage(GameParams.GetProjectileInfo(type).damage); if (result <= 0) { ScoreCounter.AddScore(ownerName, 100); } else { ScoreCounter.AddScore(ownerName, hp - result); } Destruct(); } } else { if (other.name.Contains("Planet")) { Destruct(); } if (other.name.Contains("Asteroid")) { other.GetComponent <Asteroid>().Destruct(); Destruct(); } } }
private void StartCheckingForMove(MatchingTile tile, MatchingTile tile2) { var tiles = Grid.GetValidTilesGroup(tile); tiles.AddRange(Grid.GetValidTilesGroup(tile2)); if (tiles.Count < MinimumAmountOfGroupedTiles) { return; } _audioSource.PlayOneShot(OnMoveSounds[UnityEngine.Random.Range(0, OnMoveSounds.Length)]); Grid.PerformMove(tiles, OnExplosionParticles); OnMoveParticles.transform.position = new Vector3(tile.transform.position.x, tile.transform.position.y, tile.transform.position.z - 1f); OnMoveParticles.Play(); var score = CalculateScore(tiles.Count); ScorePopupText.text = "+" + score; ScorePopup.transform.position = Camera.main.WorldToScreenPoint(tile.transform.position); ScorePopup.EnableFor(0.5f); OnScoreParticles.transform.position = new Vector3(tile.transform.position.x, tile.transform.position.y, tile.transform.position.z - 1f); OnScoreParticles.Play(); ScoreCounter.AddScore(score); }
protected void OnMouseDown() { if (ST_PuzzleDisplay.CanMove && !ST_PuzzleDisplay.Instance.Complete) { ST_PuzzleDisplay.CanMove = false; var gridLocation = GridLocation; var movePosition = this.transform.parent.GetComponent <ST_PuzzleDisplay>().GetTargetLocation(this.GetComponent <ST_PuzzleTile>()); if (movePosition == TargetPosition) { ST_PuzzleDisplay.CanCount = false; } if (ST_PuzzleDisplay.CanCount) { ST_PuzzleDisplay.Moves.Add(new STPuzzleMove((int)gridLocation.x, (int)gridLocation.y)); ST_PuzzleDisplay.PuzzleMoves++; ScoreCounter.AddScore(); ST_PuzzleDisplay.Instance.AudioSource.PlayOneShot(ST_PuzzleDisplay.Instance.OnMoveSound); } ST_PuzzleDisplay.CanCount = true; // get the puzzle display and return the new target location from this tile. LaunchPositionCoroutine(movePosition); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.name == "Player") { theScoreCounter.AddScore(scoreToGive); } }
protected virtual void OnPlayerBounceOn(object[] data) { GameObject player = (GameObject)data[0]; Vector3 hitPoint = (Vector3)data[1]; this.hits--; if (this.hits <= 0) { if (scoreCounter) { scoreCounter.NotifyLastHit(this.transform.position + Vector3.up * 0.8f); scoreCounter.AddScore(this.killScore); } if (this.animator) { this.animator.SetTrigger("killed"); this.shrinking = true; } this.Die(); } else { if (scoreCounter) { scoreCounter.NotifyDamage(this.transform.position + Vector3.up * 0.8f); scoreCounter.AddScore(this.hitScore); } if (this.animator) { this.animator.SetTrigger("hurt"); } } GameObject shockWave = Instantiate(particleEffect); shockWave.transform.position = this.transform.position; // Change color of tv if (skin && hits < colors.Length) { skin.materials[4].color = colors[hits]; skin.materials[5].color = colors[hits]; } AudioSource.PlayClipAtPoint(this.audioClip, this.transform.position, scoreCounter.GetVolume()); }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.name == "Player") { scoreCounter.AddScore(scoreIncrease); soundEffect.Play(); gameObject.SetActive(false); } }
public void TakeDamage(Weapon weapon, Projectile projectile, Vector3 contactPoint) { health -= weapon.GetDamage(); if (health <= 0) { scoreCounter.AddScore(100); Destroy(gameObject); } }
MoveStageEnum ChangeStageEnum(MoveStageEnum nextStage) { movePhaseEnum = nextStage; if (movePhaseEnum == MoveStageEnum.PlayerMakeMove) { scoreMultiplier = 1; scoreCounterScript.AddScore(0, 1); } if (movePhaseEnum == MoveStageEnum.AfterFallCheck) { bool getMatch = false; BlockData[] allBlockData = FindObjectsOfType(typeof(BlockData)) as BlockData[]; foreach (BlockData _blockData in blocksWhatNeedCheck) { if (_blockData) { if (CheckMatch(_blockData, allBlockData)) { getMatch = true; } } } blocksWhatNeedCheck.RemoveAll(BlockData => BlockData == null); if (!getMatch) { ChangeStageEnum(MoveStageEnum.PlayerMakeMove); } else { MoveAllBlockDown(); AddScoreToScoreCounter(); } } return(nextStage); }
public void OnBalloonPopped(Balloon.BalloonType balloonType) { if (!GameManager.IsPaused && !GameManager.GameEnded) { switch (balloonType) { case Balloon.BalloonType.standart: ScoreCounterScript.AddScore(1); break; case Balloon.BalloonType.heal: ScoreCounterScript.AddScore(1); HealsScript.AddHeals(1); break; case Balloon.BalloonType.bad: HealsScript.TakeDamage(3); break; } } }
void OnCollisionEnter2D(Collision2D collision) { if (collision.transform.GetComponent <MouseController>() != null) { audioSource.Play(); animator.SetTrigger("HitTrigger"); scoreCounter.AddScore(scoreToAdd); scoreToAdd *= 2; Invoke("DivScoreToAdd", 1f); Destroy(collision.gameObject); playerSpeed += .2f; } }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "ball") { scoreCount.AddScore(1); scoreCount.explode(other.gameObject); Destroy(other.gameObject); if (sound == 0) { GameObject sound = Instantiate(stickPopSound, this.transform); Destroy(sound, 1); } } }
void DamageCube(int DamageValue, float Reward) { particlerender.material = CubeMaterial; // Damage CubeHealth -= DamageValue; if (CubeHealth <= 0) { particle.transform.parent = null; particle.Emit(10); score.AddScore(Reward * GV.rewardMultiplier); DestroyCube(); } ApplyColor(Convert.ToInt32(CubeHealth)); }
public void ApplyDamage(float damageInPonts) { CurrentHealthPoints = Mathf.Max(CurrentHealthPoints - damageInPonts, 0); Debug.Log(name + " took " + damageInPonts + " damage and has now " + CurrentHealthPoints + " health points left"); if (CurrentHealthPoints <= 0.00001f) { //dead! var deathAnimation = (Transform)Instantiate(DeathAnimationPrefab, gameObject.transform.position, Quaternion.identity); deathAnimation.parent = gameObject.transform.parent; Destroy(gameObject); Destroy(deathAnimation.gameObject, 3); ScoreCounter.AddScore(MaxHealthPoints * 100 * Random.Range(0.93f, 1.07f)); } }
public void TrueAnswer(int score) { //questionMan.npcDialog.text = text; questionMan.nextButton.gameObject.SetActive(true); questionMan.nextButton.onClick.RemoveAllListeners(); foreach (Transform item in questionMan.choiceUI.transform) { Destroy(item.gameObject); } scoreMan.AddScore(score); SoundControl.PlaySfx(sfx_sound.true_answer); questionUI.ShowBenarSalah(true); StartCoroutine(LoadNextQuestion()); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { scoreCounter.AddScore(); playerRefRB.bodyType = RigidbodyType2D.Static; Debug.Log("Target hit!"); //Gain little health AddPlayerHealth(addToHealth); StartCoroutine(KillSelf(waitToKillTime)); } }
public void DoNewLayer() { if (GV.cubeDifficulty == GV.bCubeScaleStages.Length - 1) { GV.cubeDifficulty = -1; GV.CubeHealth += 1; if (GV.CubeHealth > GV.BreakableCubeColors) { GV.CubeHealth = GV.BreakableCubeColors; } GV.rewardMultiplier *= 1.5f; } GV.LayersCleared++; GV.cubeDifficulty++; GV.bCubeScale = GV.bCubeScaleStages[GV.cubeDifficulty]; UpdateBCubeScale(); RemoveCubes(); GenerateFullCube(); GV.tiksPerLayer = 100 * GV.rewardMultiplier; score.AddScore(GV.tiksPerLayer); }
private void OnTriggerEnter(Collider other) { parentobj.SetActive(false); scoreCounter.AddScore(coinValue); }
public void OnExchangingCompleted(object parameters) { var tiles = (MatchingTile[])parameters; var tilesGroup1 = Grid.GetValidTilesGroup(tiles[0]); var tilesGroup2 = Grid.GetValidTilesGroup(tiles[1]); if (tilesGroup1.Count < MinimumAmountOfGroupedTiles && tilesGroup2.Count < MinimumAmountOfGroupedTiles) { Grid.ExchangeTiles(tiles[0], tiles[1], (obj) => { ClearMove(); _canMove = true; }); return; } var tilesToPop = new List <MatchingTile>(); if (tilesGroup1.Count >= MinimumAmountOfGroupedTiles) { tilesToPop.AddRange(tilesGroup1); } if (tilesGroup2.Count >= MinimumAmountOfGroupedTiles) { tilesToPop.AddRange(tilesGroup2); } _audioSource.PlayOneShot(OnMoveSounds[UnityEngine.Random.Range(0, OnMoveSounds.Length)]); foreach (var matchingTile in tilesToPop) { Grid.PopTile(matchingTile); } OnMoveParticles.transform.position = new Vector3(tiles[0].transform.position.x, tiles[0].transform.position.y, tiles[0].transform.position.z - 1f); OnMoveParticles.Play(); OnExplosionParticles.transform.position = new Vector3(tilesToPop[tilesToPop.Count - 1].transform.position.x, tilesToPop[tilesToPop.Count - 1].transform.position.y, tilesToPop[tilesToPop.Count - 1].transform.position.z - 1f); OnExplosionParticles.Play(); var score = CalculateScore(tilesToPop.Count); ScorePopupText.text = "+" + score; ScorePopup.transform.position = Camera.main.WorldToScreenPoint(tiles[0].transform.position); ScorePopup.EnableFor(0.5f); OnScoreParticles.transform.position = new Vector3(tiles[0].transform.position.x, tiles[0].transform.position.y, tiles[0].transform.position.z - 1f); OnScoreParticles.Play(); ScoreCounter.AddScore(score); Grid.Compact(() => { ClearMove(); if (Grid.IsCompleted()) { OnVictory(); } _canMove = true; }); /*_grid.OnExchangingCompleted(parameters, () => * { * var tiles = (MatchingTile[])parameters; * StartCheckingForMove(tiles[0], tiles[1]); * //StartCheckingForMove(tiles[1]); * ClearMove(); * * if (_grid.IsCompleted()) * { * OnVictory(); * } * * _canMove = true; * });*/ }
private void EndMove(Action callback) { _isCompleted = CheckForCorrectness(); for (int i = 0; i < 9; i++) { var current = Front[i]; var face = current.GetFaceWithType(RubikFaceType.Front); if (face != null) { face.Index = i; face.Type = RubikFaceType.Front; } } for (int i = 0; i < 9; i++) { var current = Back[i]; var face = current.GetFaceWithType(RubikFaceType.Back); if (face != null) { face.Index = i; face.Type = RubikFaceType.Back; } } for (int i = 0; i < 9; i++) { var current = Left[i]; var face = current.GetFaceWithType(RubikFaceType.Left); if (face != null) { face.Index = i; face.Type = RubikFaceType.Left; } } for (int i = 0; i < 9; i++) { var current = Right[i]; var face = current.GetFaceWithType(RubikFaceType.Right); if (face != null) { face.Index = i; face.Type = RubikFaceType.Right; } } for (int i = 0; i < 9; i++) { var current = Top[i]; var face = current.GetFaceWithType(RubikFaceType.Top); if (face != null) { face.Index = i; face.Type = RubikFaceType.Top; } } for (int i = 0; i < 9; i++) { var current = Bottom[i]; var face = current.GetFaceWithType(RubikFaceType.Bottom); if (face != null) { face.Index = i; face.Type = RubikFaceType.Bottom; } } if (callback != null) { callback.Invoke(); } if (!_shuffleMode) { ScoreCounter.AddScore(); } // if (_isCompleted) // CheckForComplete(); _canMove = true; }
public void StartGamePlay() { #region Send Teams foreach (var client in avatarDictionary) { // GamePlay is starting - get ready !!! string team = null; int teamCounter = avatarDictionary.Values.ToList().FindIndex(c => c.Equals(client.Value)) + 1; if (_numberOfTeams > 0) { if (_numberOfTeams == 2) { if (teamCounter % 2 == 0) { team = teamList[1]; } else { team = teamList[0]; } } else if (_numberOfTeams == 4) { if (teamCounter % 4 == 0) { team = teamList[3]; } else if (teamCounter % 4 == 3) { team = teamList[2]; } else if (teamCounter % 4 == 2) { team = teamList[1]; } else { team = teamList[0]; } } client.Value.Team = team; } client.Key.gamePlayStarted(client.Value.CurrentMapForRobot.SerializeMap(), _roundNumber, team); // send team with initialMap EventLog.WriteMessageToLog(strLogPath, "Client: " + client.Value.Login + " is in TEAM: " + team); } #endregion // #region Send visible map //foreach (var client in avatarDictionary) // client.Key.reciveInitialData(InitialServerResponse.PlayerRegistered(avatarDictionary[client.Key].Color, (int)_roundTime, client.Value.RobotPosition,new MapSize(_currentMap.MapWidth, _currentMap.MapHeight))); // #endregion _isGameStarted = true; _globalHistory = new Dictionary <int, List <ActionHistory> >(); EventLog.WriteMessageToLog(strLogPath, "GAME IS STARTING!"); while (_currentRound != _roundNumber) { EventLog.WriteMessageToLog(strLogPath, "ROUND nr: " + _currentRound + " IS STARTING!"); if (avatarDictionary.Values.ToList().Exists(rob => rob.ErrorNumber >= 10)) { Disconnect(avatarDictionary.FirstOrDefault(cl => cl.Value == avatarDictionary.Values.ToList().Find(rob => rob.ErrorNumber >= 10)).Key); } _globalHistory.Add(_currentRound, new List <ActionHistory>()); // add history card for this round try { foreach (IArenaCallback client in avatarDictionary.Keys) {// Round is starting - get ready !!! var possibleMovesSet = Move.GetPossibleActions(avatarDictionary[client], _currentMap, avatarDictionary.Values.ToList()); _globalHistory[_currentRound].Add(new ActionHistory(avatarDictionary[client].Login, _currentRound, possibleMovesSet)); client.gameRoundStart(_currentRound, possibleMovesSet); } } catch (Exception e) { EventLog.WriteErrorToLog(strErrorLogPath, e); } EventLog.WriteMessageToLog(strLogPath, "ROUND nr: " + _currentRound + " SEND gameRoundStart message"); try { Thread.Sleep((int)_roundTime); } catch (ThreadInterruptedException e) // wake up! { } foreach (var history in _globalHistory[_currentRound]) { if (_currentMovesQueue.Exists(m => m.Robot.Login.Equals(history.RobotLogin))) { history.MadeMove = _currentMovesQueue.Find(m => m.Robot.Login.Equals(history.RobotLogin)).MadeMove; } } var TimeoutPlayers = avatarDictionary.Keys.ToList <IArenaCallback>().FindAll(client => !_currentMovesQueue.Exists(m => m.Client.Equals(client))); foreach (var client in TimeoutPlayers) { // send Timout to those who do not send move _globalHistory[_currentRound].Find(history => history.RobotLogin.Equals(avatarDictionary[client].Login)).MadeMove = MoveType.Timeout; // set madeMove = Timeout for those who make timeout EventLog.WriteMessageToLog(strLogPath, "TIMEOUT: Client: " + avatarDictionary[client].Login); avatarDictionary[client].ErrorNumber++; client.reciveGamePlayData(_currentMap.getSmallerPartForRobot(avatarDictionary[client].RobotPosition).SerializeMap(), new GamePlayServerResponse(_currentRound, avatarDictionary[client].RobotPosition, 0, 0, avatarDictionary[client].HasBigItem, avatarDictionary[client].SmallItem, MoveConsequence.TimeOut, GamePlayServerResponse.MoveTimout("Time out. Be quick!"))); _currentMovesQueue.Enqueue(new Move(MoveType.WrongAction, _currentMap, client, avatarDictionary, avatarDictionary[client], Directions.Down, _currentRound)); } if (_disconnectedRobotAvatarList.Count > 0) { foreach (var robot in _disconnectedRobotAvatarList) { _currentMovesQueue.Add(new Move(MoveType.DisconnectedPlayer, robot)); } } var roundScore = GamePlay.PlayTurn(_currentMovesQueue, _globalHistory); _scoreCounter.AddScore(_currentRound, roundScore); try { foreach (IArenaCallback client in avatarDictionary.Keys) // Round is starting - get ready !!! { try { client.gameRoundEnd(_currentRound); EventLog.WriteMessageToLog(strLogPath, "SEND: gameRoundEnd"); } catch (Exception e) { EventLog.WriteErrorToLog(strErrorLogPath, e); } } } catch (Exception e) { EventLog.WriteErrorToLog(strErrorLogPath, e); } _currentRound++; if (_pauseGame) { try { Thread.Sleep(Timeout.Infinite); } catch (ThreadInterruptedException e) // wake up! { } } } if (!_endGameInformationSend) { _endGameInformationSend = true; if (_scoreModule != null) { foreach (IArenaCallback client in avatarDictionary.Keys) {// GamePlay is ending; EventLog.WriteMessageToLog(strLogPath, "SEND: gamePlayEnd"); client.gamePlayEnd(_scoreCounter.GetTotalScoreForRobot(avatarDictionary[client])); } } else { foreach (IArenaCallback client in avatarDictionary.Keys) {// GamePlay is ending; client.gamePlayEnd(0); EventLog.WriteMessageToLog(strLogPath, "SEND: gamePlayEnd"); } } } }