Пример #1
0
    private static void InitEntry(string name, object startValue, RunData.EntryType type, System.Func <object, int> weight = null, System.Func <object, string> format = null)
    {
        ScoreBoardInfo info = new ScoreBoardInfo(type, format ?? ((o) => o.ToString()), weight ?? ((_) => 10));

        ScoreBoardConfig.Add(name, info);
        CurrentRun.Set(name, startValue);
    }
    public void playerEntry(ScoreBoardInfo playersInfo)
    {
        scoreboardListInfo.Add(playersInfo);

        sortListByTime();

        foreach (ScoreBoardInfo scoreboardEntry in scoreboardListInfo)
        {
            highScoreEntry(scoreboardEntry, transformContainer, scoreboardListTransform);
        }
    }
Пример #3
0
    public void playerEntry(ScoreBoardInfo playersInfo)
    {
        //Add the players info to the list
        scoreboardListInfo.Add(playersInfo);

        //sort the list relative to Time (Longer is better)
        sortListByTime();

        //Create an entry for each of the scores info in the list depending on max entrys
        for (int i = 0; i < maxEntrys; i++)
        {
            highScoreEntry(scoreboardListInfo[i], transformContainer, scoreboardListTransform);
        }
    }
Пример #4
0
    private void highScoreEntry(ScoreBoardInfo scoreBoardInfo, Transform container, List <Transform> transforms)
    {
        Transform     entryTransform = Instantiate(entry, container);
        RectTransform entryrect      = entryTransform.GetComponent <RectTransform>();

        entryrect.anchoredPosition = new Vector2(0, -(transforms.Count) * heightOfEntry);
        entryTransform.gameObject.SetActive(true);

        //Fill with Test Values
        entryTransform.Find("Name").GetComponent <Text>().text  = scoreBoardInfo.name;
        entryTransform.Find("Time").GetComponent <Text>().text  = scoreBoardInfo.time.ToString();
        entryTransform.Find("Kills").GetComponent <Text>().text = scoreBoardInfo.enemiesKilled.ToString();

        transforms.Add(entryTransform);
    }
 private void sortListByTime()
 {
     //Sort the times highest to Time
     for (int i = 0; i < scoreboardListInfo.Count; i++)
     {
         for (int j = i + 1; j < scoreboardListInfo.Count; j++)
         {
             if (scoreboardListInfo[j].time > scoreboardListInfo[i].time)
             {
                 //Swap the placements
                 ScoreBoardInfo tempHolder = scoreboardListInfo[i];
                 scoreboardListInfo[i] = scoreboardListInfo[j];
                 scoreboardListInfo[j] = tempHolder;
             }
         }
     }
 }
Пример #6
0
 private void sortListByTime()
 {
     //Sort the times highest to Time
     for (int i = 0; i < scoreboardListInfo.Count; i++)
     {
         for (int j = i + 1; j < scoreboardListInfo.Count; j++)
         {
             if (scoreboardListInfo[j].time > scoreboardListInfo[i].time)
             {
                 //Swap the placements
                 //Temp to hold the info while it is changed over
                 ScoreBoardInfo tempHolder = scoreboardListInfo[i];
                 //Swaping list info palces
                 scoreboardListInfo[i] = scoreboardListInfo[j];
                 scoreboardListInfo[j] = tempHolder;
             }
         }
     }
 }