Пример #1
0
        protected BeamDirection GetBeamDirection(Beat beat, ScoreBarRenderer noteRenderer)
        {
            // invert direction (if stems go up, ties go down to not cross them)
            switch (noteRenderer.GetBeatDirection(beat))
            {
            case BeamDirection.Up:
                return(BeamDirection.Down);

            case BeamDirection.Down:
            default:
                return(BeamDirection.Up);
            }
        }
Пример #2
0
        public override void Paint(float cx, float cy, ICanvas canvas)
        {
            var beat = _beat;

            switch (beat.WhammyBarType)
            {
            case WhammyType.None:
            case WhammyType.Custom:
                return;
            }

            var whammyMode        = Renderer.Settings.DisplayMode;
            var startNoteRenderer = Renderer.ScoreRenderer.Layout.GetRendererForBar <ScoreBarRenderer>(Renderer.Staff.StaveId, beat.Voice.Bar);
            var startX            = cx + startNoteRenderer.X + startNoteRenderer.GetBeatX(beat, BeatXPosition.MiddleNotes);
            var beatDirection     = GetBeamDirection(beat, startNoteRenderer);
            var direction         = _beat.Notes.Count == 1 ? beatDirection : BeamDirection.Up;

            var textalign = canvas.TextAlign;

            for (var i = 0; i < beat.Notes.Count; i++)
            {
                var note   = beat.Notes[i];
                var startY = cy + startNoteRenderer.Y + startNoteRenderer.GetNoteY(note, true);
                if (direction == BeamDirection.Down)
                {
                    startY += NoteHeadGlyph.NoteHeadHeight * Scale;
                }

                if (i > 0 && i >= _beat.Notes.Count / 2)
                {
                    direction = BeamDirection.Down;
                }

                var endX = cx + startNoteRenderer.X;
                if (beat.IsLastOfVoice)
                {
                    endX += startNoteRenderer.Width;
                }
                else
                {
                    endX += startNoteRenderer.GetBeatX(beat, BeatXPosition.EndBeat);
                }

                endX -= EndPadding * Scale;

                var slurText = beat.WhammyStyle == BendStyle.Gradual && i == 0 ? "grad." : "";

                ScoreBarRenderer endNoteRenderer = null;
                if (note.IsTieOrigin)
                {
                    endNoteRenderer =
                        Renderer.ScoreRenderer.Layout.GetRendererForBar <ScoreBarRenderer>(Renderer.Staff.StaveId,
                                                                                           note.TieDestination.Beat.Voice.Bar);
                    if (endNoteRenderer != null && endNoteRenderer.Staff == startNoteRenderer.Staff)
                    {
                        endX = cx + endNoteRenderer.X +
                               endNoteRenderer.GetBeatX(note.TieDestination.Beat, BeatXPosition.MiddleNotes);
                    }
                    else
                    {
                        endNoteRenderer = null;
                    }
                }

                var heightOffset = (NoteHeadGlyph.NoteHeadHeight * Scale * NoteHeadGlyph.GraceScale) * 0.5f;
                if (direction == BeamDirection.Up)
                {
                    heightOffset = -heightOffset;
                }
                int   endValue;
                float endY;

                switch (beat.WhammyBarType)
                {
                case WhammyType.Hold:
                    if (note.IsTieOrigin)
                    {
                        if (endNoteRenderer == null)
                        {
                            endY = startY;
                        }
                        else
                        {
                            endY = cy + endNoteRenderer.Y + endNoteRenderer.GetNoteY(note.TieDestination, true);
                        }
                        TieGlyph.PaintTie(canvas, Scale, startX, startY, endX, endY,
                                          beatDirection == BeamDirection.Down);
                        canvas.Fill();
                    }
                    break;

                case WhammyType.Dive:
                    if (i == 0)
                    {
                        _bendNoteHeads[0].X = endX - _bendNoteHeads[0].NoteHeadOffset;
                        _bendNoteHeads[0].Y = cy + startNoteRenderer.Y;
                        _bendNoteHeads[0].Paint(0, 0, canvas);
                    }

                    endValue = GetBendNoteValue(note, beat.WhammyBarPoints[beat.WhammyBarPoints.Count - 1]);
                    if (_bendNoteHeads[0].ContainsNoteValue(endValue))
                    {
                        endY = _bendNoteHeads[0].GetNoteValueY(endValue) + heightOffset;
                        DrawBendSlur(canvas, startX, startY, endX, endY, direction == BeamDirection.Down, Scale, slurText);
                    }
                    else if (endNoteRenderer != null && (note.IsTieOrigin && note.TieDestination.Beat.HasWhammyBar || (note.Beat.IsContinuedWhammy)))
                    {
                        endY = cy + endNoteRenderer.Y + endNoteRenderer.GetNoteY(note.TieDestination, true);
                        DrawBendSlur(canvas, startX, startY, endX, endY, direction == BeamDirection.Down, Scale, slurText);
                    }
                    else if (note.IsTieOrigin)
                    {
                        if (endNoteRenderer == null)
                        {
                            endY = startY;
                        }
                        else
                        {
                            endY = cy + endNoteRenderer.Y + endNoteRenderer.GetNoteY(note.TieDestination, true);
                        }
                        TieGlyph.PaintTie(canvas, Scale, startX, startY, endX, endY,
                                          beatDirection == BeamDirection.Down);
                        canvas.Fill();
                    }
                    break;

                case WhammyType.Dip:
                    if (whammyMode == DisplayMode.SongBook)
                    {
                        if (i == 0)
                        {
                            var simpleStartX = cx + startNoteRenderer.X +
                                               startNoteRenderer.GetBeatX(_beat, BeatXPosition.OnNotes)
                                               - SimpleDipPadding * Scale;
                            var simpleEndX = cx + startNoteRenderer.X +
                                             startNoteRenderer.GetBeatX(_beat, BeatXPosition.PostNotes)
                                             + SimpleDipPadding * Scale;
                            var middleX = (simpleStartX + simpleEndX) / 2;
                            var text    = ((_beat.WhammyBarPoints[1].Value - _beat.WhammyBarPoints[0].Value) / 4)
                                          .ToString();
                            canvas.Font = Renderer.Resources.TablatureFont;
                            canvas.FillText(text, middleX, cy + Y);

                            var simpleStartY = cy + Y + canvas.Font.Size + 2 * Scale;
                            var simpleEndY   = simpleStartY + SimpleDipHeight * Scale;

                            if (_beat.WhammyBarPoints[1].Value > _beat.WhammyBarPoints[0].Value)
                            {
                                canvas.MoveTo(simpleStartX, simpleEndY);
                                canvas.LineTo(middleX, simpleStartY);
                                canvas.LineTo(simpleEndX, simpleEndY);
                            }
                            else
                            {
                                canvas.MoveTo(simpleStartX, simpleStartY);
                                canvas.LineTo(middleX, simpleEndY);
                                canvas.LineTo(simpleEndX, simpleStartY);
                            }
                            canvas.Stroke();
                        }

                        if (note.IsTieOrigin)
                        {
                            if (endNoteRenderer == null)
                            {
                                endY = startY;
                            }
                            else
                            {
                                endY = cy + endNoteRenderer.Y + endNoteRenderer.GetNoteY(note.TieDestination, true);
                            }
                            TieGlyph.PaintTie(canvas, Scale, startX, startY, endX, endY,
                                              beatDirection == BeamDirection.Down);
                            canvas.Fill();
                        }
                    }
                    else
                    {
                        var middleX = (startX + endX) / 2;

                        _bendNoteHeads[0].X = middleX - _bendNoteHeads[0].NoteHeadOffset;
                        _bendNoteHeads[0].Y = cy + startNoteRenderer.Y;
                        _bendNoteHeads[0].Paint(0, 0, canvas);
                        var middleValue = GetBendNoteValue(note, beat.WhammyBarPoints[1]);
                        var middleY     = _bendNoteHeads[0].GetNoteValueY(middleValue) + heightOffset;
                        DrawBendSlur(canvas, startX, startY, middleX, middleY, direction == BeamDirection.Down,
                                     Scale, slurText);

                        _bendNoteHeads[1].X = endX - _bendNoteHeads[1].NoteHeadOffset;
                        _bendNoteHeads[1].Y = cy + startNoteRenderer.Y;
                        _bendNoteHeads[1].Paint(0, 0, canvas);
                        endValue = GetBendNoteValue(note, beat.WhammyBarPoints[beat.WhammyBarPoints.Count - 1]);
                        endY     = _bendNoteHeads[1].GetNoteValueY(endValue) + heightOffset;
                        DrawBendSlur(canvas, middleX, middleY, endX, endY, direction == BeamDirection.Down, Scale, slurText);
                    }

                    break;

                case WhammyType.PrediveDive:
                case WhammyType.Predive:
                    var preX = cx + startNoteRenderer.X +
                               startNoteRenderer.GetBeatX(note.Beat, BeatXPosition.PreNotes);
                    preX += ((ScoreBeatPreNotesGlyph)startNoteRenderer.GetBeatContainer(note.Beat).PreNotes)
                            .PrebendNoteHeadOffset;

                    var preY = cy + startNoteRenderer.Y +
                               startNoteRenderer.GetScoreY(startNoteRenderer.AccidentalHelper.GetNoteLineForValue(note.DisplayValue - note.Beat.WhammyBarPoints[0].Value / 2))
                               + heightOffset;

                    DrawBendSlur(canvas, preX, preY, startX, startY, direction == BeamDirection.Down, Scale, slurText);

                    if (_bendNoteHeads.Count > 0)
                    {
                        _bendNoteHeads[0].X = endX - _bendNoteHeads[0].NoteHeadOffset;
                        _bendNoteHeads[0].Y = cy + startNoteRenderer.Y;
                        _bendNoteHeads[0].Paint(0, 0, canvas);

                        endValue = GetBendNoteValue(note, beat.WhammyBarPoints[beat.WhammyBarPoints.Count - 1]);
                        endY     = _bendNoteHeads[0].GetNoteValueY(endValue) + heightOffset;
                        DrawBendSlur(canvas, startX, startY, endX, endY, direction == BeamDirection.Down, Scale, slurText);
                    }

                    break;
                }
            }

            canvas.TextAlign = textalign;
        }