private void OnCollisionEnter(Collision collision) { if (collision.gameObject.CompareTag("Wood") && _isScoreTaken == false) { gameObject.transform.SetParent(collision.transform); var temp = collision.gameObject.GetComponentInParent <Wood>(); if (!_isKnifeInWood) { Vibration.Vibrate(100); temp.MinusScore(); _rigidbody.isKinematic = true; _isScoreTaken = true; ScoreAndStage.AddScore(1); _scoreText.UpdateText(); AddMoney(); } } if (collision.gameObject.CompareTag("Knife") && _isScoreTaken == false) { ScoreAndStage.CheckRecords(); ScoreAndStage.Reset(); Vibration.Vibrate(); GameState.GameOver(); GameState.GameFreeze(true); var menu = FindObjectOfType <Wood>(); menu.Menu.SetActive(true); } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Apple")) { AddMoney(); ScoreAndStage.AddScore(1); Destroy(other.gameObject); } }
private void EndGame() { _rb = GetComponentsInChildren <Rigidbody>(); Vibration.Vibrate(1000); GameState.GameOver(); ScoreAndStage.AddStage(); foreach (var a in _rb) { if (_rb != null) { a.isKinematic = false; } if (_rb != null) { a.useGravity = true; } } var b = FindObjectsOfType <Knife>(); foreach (var a in b) { a.EnableGravity(); a.EnableRotation(); } Collider[] colliders = Physics.OverlapSphere(_explosionPosition.position, _radius); foreach (Collider hit in colliders) { Rigidbody rb = hit.GetComponent <Rigidbody>(); if (rb != null) { rb.AddForce((hit.transform.position - _explosionPosition.position) * _power, ForceMode.Impulse); } if (rb != null) { rb.AddForce(-Vector3.forward * _power, ForceMode.Impulse); } } Invoke("ReloadScene", 2); }
public void MenuButton() { SceneManager.LoadScene(0); ScoreAndStage.Reset(); }