/// <summary> /// Disconnects client from scope. Can be applied to both application scope /// and scopes of lower level. /// </summary> /// <param name="client">Client object.</param> /// <param name="scope">Scope object.</param> public override void Leave(IClient client, IScope scope) { if (ScopeUtils.IsApplication(scope)) AppLeave(client, scope); else if (ScopeUtils.IsRoom(scope)) RoomLeave(client, scope); base.Leave(client, scope); }
/// <summary> /// Stops scope handling (that is, stops application if given scope is app /// level scope and stops room handling if given scope has lower scope level). /// </summary> /// <param name="scope">Scope to stop.</param> public override void Stop(IScope scope) { if(ScopeUtils.IsApplication(scope)) AppStop(scope); else if (ScopeUtils.IsRoom(scope)) RoomStop(scope); base.Stop(scope); }
/// <summary> /// Adds client to scope. Scope can be both application or room. Can be /// applied to both application scope and scopes of lower level. /// </summary> /// <param name="client">Client object.</param> /// <param name="scope">Scope object.</param> /// <returns>true to allow, false to deny join.</returns> public override bool Join(IClient client, IScope scope) { if(!base.Join(client, scope)) return false; if(ScopeUtils.IsApplication(scope)) return AppJoin(client, scope); else if (ScopeUtils.IsRoom(scope)) return RoomJoin(client, scope); else return false; }
/// <summary> /// Starts scope. Scope can be both application or room level. /// </summary> /// <param name="scope">Scope object.</param> /// <returns>true if scope can be started, false otherwise.</returns> public override bool Start(IScope scope) { if(!base.Start(scope)) return false; if(ScopeUtils.IsApplication(scope)) return AppStart(scope); else if (ScopeUtils.IsRoom(scope)) return RoomStart(scope); else return false; }
/// <summary> /// Returns disconnection result for given scope and parameters. /// Whether the scope is room or application level scope, this method distinguishes it and acts accordingly. /// </summary> /// <param name="connection">Connection object.</param> /// <param name="scope">true if disconnect is successful, false otherwise.</param> public override void Disconnect(IConnection connection, IScope scope) { if (ScopeUtils.IsApplication(scope)) { AppDisconnect(connection); } else if (ScopeUtils.IsRoom(scope)) { RoomDisconnect(connection); } base.Disconnect(connection, scope); }
public override void Stop(IScope scope) { if (ScopeUtils.IsApplication(scope)) { this.AppStop(scope); } else if (ScopeUtils.IsRoom(scope)) { this.RoomStop(scope); } base.Stop(scope); }
public override bool Start(IScope scope) { if (!base.Start(scope)) { return(false); } if (ScopeUtils.IsApplication(scope)) { return(this.AppStart(scope)); } return(ScopeUtils.IsRoom(scope) && this.RoomStart(scope)); }
public override bool Join(IClient client, IScope scope) { if (!base.Join(client, scope)) { return(false); } if (ScopeUtils.IsApplication(scope)) { return(this.AppJoin(client, scope)); } return(ScopeUtils.IsRoom(scope) && this.RoomJoin(client, scope)); }
/// <summary> /// Returns connection result for given scope and parameters. /// Whether the scope is room or application level scope, this method distinguishes it and acts accordingly. /// </summary> /// <param name="connection">Connection object.</param> /// <param name="scope">Scope object.</param> /// <param name="parameters">List of params passed to connection handler.</param> /// <returns>true if connect is successful, false otherwise.</returns> public override bool Connect(IConnection connection, IScope scope, object[] parameters) { if( !base.Connect (connection, scope, parameters) ) return false; bool success = false; if(ScopeUtils.IsApplication(scope)) { success = AppConnect(connection, parameters); } else if (ScopeUtils.IsRoom(scope)) { success = RoomConnect(connection, parameters); } return success; }
public override bool Connect(IConnection connection, IScope scope, object[] parameters) { if (!base.Connect(connection, scope, parameters)) { return(false); } bool flag = false; if (ScopeUtils.IsApplication(scope)) { flag = this.AppConnect(connection, parameters); } else if (ScopeUtils.IsRoom(scope)) { flag = this.RoomConnect(connection, parameters); } return(flag); }
/// <summary> /// Adds client to scope. Scope can be both application or room. Can be /// applied to both application scope and scopes of lower level. /// </summary> /// <param name="client">Client object.</param> /// <param name="scope">Scope object.</param> /// <returns>true to allow, false to deny join.</returns> public override bool Join(IClient client, IScope scope) { if (!base.Join(client, scope)) { return(false); } if (ScopeUtils.IsApplication(scope)) { return(AppJoin(client, scope)); } else if (ScopeUtils.IsRoom(scope)) { return(RoomJoin(client, scope)); } else { return(false); } }
/// <summary> /// Starts scope. Scope can be both application or room level. /// </summary> /// <param name="scope">Scope object.</param> /// <returns>true if scope can be started, false otherwise.</returns> public override bool Start(IScope scope) { if (!base.Start(scope)) { return(false); } if (ScopeUtils.IsApplication(scope)) { return(AppStart(scope)); } else if (ScopeUtils.IsRoom(scope)) { return(RoomStart(scope)); } else { return(false); } }