public SpriteSymbolIdProvider(Scml.File scmlFile, string name) { ScmlFile = scmlFile; Name = name; TimelineIdMap = new Dictionary <int, int>(); TimelineTypeMap = new Dictionary <int, KParser.Conversion.ChildType>(); TimelineNameMap = new Dictionary <int, string>(); BuildTimelineIdMap(); }
private void ConvertFile() { AtlasToTexturesConverter atlasToTexturesConverter = new AtlasToTexturesConverter(AtlasFile, BuildFile); texturesFile = atlasToTexturesConverter.GetTexturesFile(); XmlDocument scml = new XmlDocument(); XmlElement root = MakeRootNode(scml); XmlDeclaration xmlDeclaration = scml.CreateXmlDeclaration("1.0", "UTF-8", null); scml.AppendChild(root); scml.InsertBefore(xmlDeclaration, root); scmlFile = new Scml.File(scml); }
public TexturesToAtlasConverter(Textures.File texturesFile, Scml.File scmlFile) { TexturesFile = texturesFile; ScmlFile = scmlFile; }
public ScmlToKAnimConverter(Textures.File texturesFile, Scml.File scmlFile) { TexturesFile = texturesFile; ScmlFile = scmlFile; }