public override bool Draw(Batcher2D batcher, Point position, Vector3?hue = null) { Children[0].Draw(batcher, new Point(position.X + Children[0].X, position.Y + Children[0].Y)); _rect.X = position.X; _rect.Y = position.Y; _rect.Width = Width - 14; _rect.Height = Height; Rectangle scissor = ScissorStack.CalculateScissors(batcher.TransformMatrix, _rect); if (ScissorStack.PushScissors(scissor)) { batcher.EnableScissorTest(true); int height = 0; int maxheight = _scrollBar.Value + Height; bool drawOnly1 = true; position = _rect.Location; for (int i = 1; i < Children.Count; i++) { Control child = Children[i]; if (!child.IsVisible) { continue; } child.Y = height - _scrollBar.Value /*+ (_isNormalScroll ? 20 : 0)*/; if (height + child.Height <= _scrollBar.Value) { // do nothing } else if (height + child.Height <= maxheight) { child.Draw(batcher, new Point(position.X + child.X, position.Y + child.Y)); } else { if (drawOnly1) { child.Draw(batcher, new Point(position.X + child.X, position.Y + child.Y)); drawOnly1 = false; } } height += child.Height; } batcher.EnableScissorTest(false); ScissorStack.PopScissors(); } return(true); }
public override bool Draw(Batcher2D batcher, int x, int y) { var scrollbar = Children[0]; scrollbar.Draw(batcher, x + scrollbar.X, y + scrollbar.Y); Rectangle scissor = ScissorStack.CalculateScissors(batcher.TransformMatrix, x, y, Width - 14, Height); if (ScissorStack.PushScissors(scissor)) { batcher.EnableScissorTest(true); int height = 0; int maxheight = _scrollBar.Value + Height; bool drawOnly1 = true; for (int i = 1; i < Children.Count; i++) { Control child = Children[i]; if (!child.IsVisible) { continue; } child.Y = height - _scrollBar.Value /*+ (_isNormalScroll ? 20 : 0)*/; if (height + child.Height <= _scrollBar.Value) { // do nothing } else if (height + child.Height <= maxheight) { child.Draw(batcher, x + child.X, y + child.Y); } else { if (drawOnly1) { child.Draw(batcher, x + child.X, y + child.Y); drawOnly1 = false; } } height += child.Height; } batcher.EnableScissorTest(false); ScissorStack.PopScissors(); } return(true); }
public override bool Draw(SpriteBatchUI spriteBatch, Point position, Vector3?hue = null) { Children[0].Draw(spriteBatch, new Point(position.X + Children[0].X, position.Y + Children[0].Y)); _rect.X = position.X; _rect.Y = position.Y; _rect.Width = Width; _rect.Height = Height; Rectangle scissor = ScissorStack.CalculateScissors(spriteBatch.TransformMatrix, _rect); if (ScissorStack.PushScissors(scissor)) { spriteBatch.EnableScissorTest(true); int height = 0; int maxheight = _scrollBar.Value + _scrollBar.Height; bool drawOnly1 = true; for (int i = 1; i < Children.Count; i++) { GumpControl child = Children[i]; if (!child.IsVisible) { continue; } child.Y = height - _scrollBar.Value; if (height + child.Height <= _scrollBar.Value) { // do nothing } else if (height + child.Height <= maxheight) { child.Draw(spriteBatch, new Point(position.X + child.X, position.Y + child.Y)); } else { if (drawOnly1) { child.Draw(spriteBatch, new Point(position.X + child.X, position.Y + child.Y)); drawOnly1 = false; } } height += child.Height; } spriteBatch.EnableScissorTest(false); ScissorStack.PopScissors(); } return(true); }
public override bool Draw(UltimaBatcher2D batcher, int x, int y) { Rectangle rectangle = ScissorStack.CalculateScissors(Matrix.Identity, x, y, Width, Height); if (ScissorStack.PushScissors(rectangle)) { batcher.EnableScissorTest(true); ResetHueVector(); if (Engine.Profile.Current != null && Engine.Profile.Current.UseXBR) { // draw regular world _xBR.SetSize(_scene.ViewportTexture.Width, _scene.ViewportTexture.Height); batcher.End(); batcher.Begin(_xBR); batcher.Draw2D(_scene.ViewportTexture, x, y, Width, Height, ref _hueVector); batcher.End(); batcher.Begin(); } else { batcher.Draw2D(_scene.ViewportTexture, x, y, Width, Height, ref _hueVector); } // draw lights if (_scene.UseLights) { batcher.SetBlendState(_blend); batcher.Draw2D(_scene.Darkness, x, y, Width, Height, ref _hueVector); batcher.SetBlendState(null); } // draw overheads _scene.DrawSelection(batcher, x, y); _scene.DrawOverheads(batcher, x, y); base.Draw(batcher, x, y); batcher.EnableScissorTest(false); ScissorStack.PopScissors(); } return(true); }
public override bool Draw(UltimaBatcher2D batcher, int x, int y) { if (DoScissor) { ScissorStack.PushScissors(new Rectangle(x, y, Width, Height)); batcher.EnableScissorTest(true); } else { batcher.EnableScissorTest(false); ScissorStack.PopScissors(); } return(true); }
public override bool Draw(UltimaBatcher2D batcher, int x, int y) { var scrollbar = Children[0]; scrollbar.Draw(batcher, x + scrollbar.X, y + scrollbar.Y); Rectangle scissor = ScissorStack.CalculateScissors(Matrix.Identity, x + ScissorRectangle.X, y + ScissorRectangle.Y, (Width - 14) + ScissorRectangle.Width, Height + ScissorRectangle.Height); if (ScissorStack.PushScissors(scissor)) { batcher.EnableScissorTest(true); int height = ScissorRectangle.Y; for (int i = 1; i < Children.Count; i++) { Control child = Children[i]; if (!child.IsVisible) { continue; } child.Y = height - _scrollBar.Value; if (height + child.Height <= _scrollBar.Value) { // do nothing } else { child.Draw(batcher, x + child.X, y + child.Y); } height += child.Height; } batcher.EnableScissorTest(false); ScissorStack.PopScissors(); } return(true); }
public override bool Draw(UltimaBatcher2D batcher, int x, int y) { ScrollBarBase scrollbar = (ScrollBarBase)Children[0]; scrollbar.Draw(batcher, x + scrollbar.X, y + scrollbar.Y); Rectangle scissor = ScissorStack.CalculateScissors ( Matrix.Identity, x + ScissorRectangle.X, y + ScissorRectangle.Y, Width - 14 + ScissorRectangle.Width, Height + ScissorRectangle.Height ); if (ScissorStack.PushScissors(batcher.GraphicsDevice, scissor)) { batcher.EnableScissorTest(true); for (int i = 1; i < Children.Count; i++) { Control child = Children[i]; if (!child.IsVisible) { continue; } int finalY = y + child.Y - scrollbar.Value + ScissorRectangle.Y; //if (finalY + child.Bounds.Height >= scissor.Y && finalY - child.Height < scissor.Bottom) { child.Draw(batcher, x + child.X, finalY); } } batcher.EnableScissorTest(false); ScissorStack.PopScissors(batcher.GraphicsDevice); } return(true); }
public override void Draw(Graphics graphics, float parentAlpha) { Validate(); if (transform) { ApplyTransform(graphics, ComputeTransform()); } if (_firstWidget != null && _firstWidget.IsVisible()) { var scissor = ScissorStack.CalculateScissors(stage?.Camera, graphics.Batcher.TransformMatrix, _firstWidgetBounds); if (ScissorStack.PushScissors(scissor)) { graphics.Batcher.EnableScissorTest(true); _firstWidget.Draw(graphics, parentAlpha * color.A); graphics.Batcher.EnableScissorTest(false); ScissorStack.PopScissors(); } } if (_secondWidget != null && _secondWidget.IsVisible()) { var scissor = ScissorStack.CalculateScissors(stage?.Camera, graphics.Batcher.TransformMatrix, _secondWidgetBounds); if (ScissorStack.PushScissors(scissor)) { graphics.Batcher.EnableScissorTest(true); _secondWidget.Draw(graphics, parentAlpha * color.A); graphics.Batcher.EnableScissorTest(false); ScissorStack.PopScissors(); } } _style.Handle.Draw(graphics, _handleBounds.X, _handleBounds.Y, _handleBounds.Width, _handleBounds.Height, new Color(color, (int)(color.A * parentAlpha))); if (transform) { ResetTransform(graphics); } }
public override bool Draw(UltimaBatcher2D batcher, int x, int y) { if (IsDisposed) { return(false); } ResetHueVector(); Rectangle scissor = ScissorStack.CalculateScissors ( Matrix.Identity, x, y, Width, Height ); if (ScissorStack.PushScissors(batcher.GraphicsDevice, scissor)) { batcher.EnableScissorTest(true); base.Draw(batcher, x, y); _gameText.Draw ( batcher, Width + ScrollX, Height + ScrollY, x, y, Width, Height, ScrollX, ScrollY ); batcher.EnableScissorTest(false); ScissorStack.PopScissors(batcher.GraphicsDevice); } return(true); }
public override void DebugRender(Graphics graphics) { if (transform) { ApplyTransform(graphics, ComputeTransform()); } var scissor = ScissorStack.CalculateScissors(stage?.Camera, graphics.Batcher.TransformMatrix, _widgetAreaBounds); if (ScissorStack.PushScissors(scissor)) { graphics.Batcher.EnableScissorTest(true); DebugRenderChildren(graphics, 1f); graphics.Batcher.EnableScissorTest(false); ScissorStack.PopScissors(); } if (transform) { ResetTransform(graphics); } }
public override bool Draw(UltimaBatcher2D batcher, int x, int y) { ResetHueVector(); var rect = ScissorStack.CalculateScissors(Matrix.Identity, x, y, Width, Height); if (ScissorStack.PushScissors(rect)) { ShaderHuesTraslator.GetHueVector(ref _hueVector, 0, false, Alpha, true); batcher.EnableScissorTest(true); DrawInternal(batcher, x, y, ref _hueVector); base.Draw(batcher, x, y); batcher.EnableScissorTest(false); ScissorStack.PopScissors(); return(true); } return(false); }
public override bool Draw(UltimaBatcher2D batcher, int x, int y) { base.Draw(batcher, x, y); Rectangle scissor = ScissorStack.CalculateScissors(Matrix.Identity, x, y, Width, Height); if (ScissorStack.PushScissors(batcher.GraphicsDevice, scissor)) { batcher.EnableScissorTest(true); RenderedText t = _bookPage.renderedText; int startpage = (ActivePage - 1) * 2; if (startpage < BookPageCount) { int poy = _bookPage._pageCoords[startpage, 0], phy = _bookPage._pageCoords[startpage, 1]; _bookPage.DrawSelection(batcher, x + RIGHT_X, y + UPPER_MARGIN, poy, poy + phy); t.Draw(batcher, x + RIGHT_X, y + UPPER_MARGIN, 0, poy, t.Width, phy); if (startpage == _bookPage._caretPage) { if (_bookPage._caretPos.Y < poy + phy) { if (_bookPage._caretPos.Y >= poy) { if (_bookPage.HasKeyboardFocus) { _bookPage.renderedCaret.Draw ( batcher, _bookPage._caretPos.X + x + RIGHT_X, _bookPage._caretPos.Y + y + UPPER_MARGIN - poy, 0, 0, _bookPage.renderedCaret.Width, _bookPage.renderedCaret.Height ); } } else { _bookPage._caretPage = _bookPage.GetCaretPage(); } } else if (_bookPage._caretPos.Y <= _bookPage.Height) { if (_bookPage._caretPage + 2 < _bookPage._pagesChanged.Length) { _bookPage._focusPage = _bookPage._caretPage++; SetActivePage(_bookPage._caretPage / 2 + 2); } } } } startpage--; if (startpage > 0) { int poy = _bookPage._pageCoords[startpage, 0], phy = _bookPage._pageCoords[startpage, 1]; _bookPage.DrawSelection(batcher, x + LEFT_X, y + UPPER_MARGIN, poy, poy + phy); t.Draw(batcher, x + LEFT_X, y + UPPER_MARGIN, 0, poy, t.Width, phy); if (startpage == _bookPage._caretPage) { if (_bookPage._caretPos.Y < poy + phy) { if (_bookPage._caretPos.Y >= poy) { if (_bookPage.HasKeyboardFocus) { _bookPage.renderedCaret.Draw ( batcher, _bookPage._caretPos.X + x + LEFT_X, _bookPage._caretPos.Y + y + UPPER_MARGIN - poy, 0, 0, _bookPage.renderedCaret.Width, _bookPage.renderedCaret.Height ); } } else if (_bookPage._caretPage > 0) { _bookPage._focusPage = _bookPage._caretPage--; SetActivePage(_bookPage._caretPage / 2 + 1); } } else if (_bookPage._caretPos.Y <= _bookPage.Height) { if (_bookPage._caretPage + 2 < _bookPage._pagesChanged.Length) { _bookPage._caretPage++; } } } } batcher.EnableScissorTest(false); ScissorStack.PopScissors(batcher.GraphicsDevice); } return(true); }
public override void Draw(Graphics graphics, float parentAlpha) { if (_widget == null) { return; } Update(); Validate(); // setup transform for this group. if (transform) { ApplyTransform(graphics, ComputeTransform()); } if (_scrollX) { _hKnobBounds.X = _hScrollBounds.X + (int)((_hScrollBounds.Width - _hKnobBounds.Width) * GetVisualScrollPercentX()); } if (_scrollY) { _vKnobBounds.Y = _vScrollBounds.Y + (int)((_vScrollBounds.Height - _vKnobBounds.Height) * GetVisualScrollPercentY()); } // calculate the widget's position depending on the scroll state and available widget area. float eleY = _widgetAreaBounds.Y; if (!_scrollY) { eleY -= _maxY; } else { eleY -= _visualAmountY; } float eleX = _widgetAreaBounds.Y; if (_scrollX) { eleX -= (int)_visualAmountX; } if (!_fadeScrollBars && _scrollbarsOnTop) { if (_scrollX && _hScrollOnBottom) { var scrollbarHeight = 0f; if (_style.HScrollKnob != null) { scrollbarHeight = _style.HScrollKnob.MinHeight; } if (_style.HScroll != null) { scrollbarHeight = Math.Max(scrollbarHeight, _style.HScroll.MinHeight); } eleY += scrollbarHeight; } if (_scrollY && !_vScrollOnRight) { var scrollbarWidth = 0f; if (_style.HScrollKnob != null) { scrollbarWidth = _style.HScrollKnob.MinWidth; } if (_style.HScroll != null) { scrollbarWidth = Math.Max(scrollbarWidth, _style.HScroll.MinWidth); } eleX += scrollbarWidth; } } _widget.SetPosition(eleX, eleY); if (_widget is ICullable) { var cull = new Rectangle( (int)(-_widget.GetX() + _widgetAreaBounds.X), (int)(-_widget.GetY() + _widgetAreaBounds.Y), _widgetAreaBounds.Width, _widgetAreaBounds.Height); ((ICullable)_widget).SetCullingArea(cull); } // draw the background var color = GetColor(); color = new Color(color, (int)(color.A * parentAlpha)); if (_style.Background != null) { _style.Background.Draw(graphics, 0, 0, GetWidth(), GetHeight(), color); } // caculate the scissor bounds based on the batch transform, the available widget area and the camera transform. We need to // project those to screen coordinates for OpenGL to consume. var scissor = ScissorStack.CalculateScissors(stage?.Camera, graphics.Batcher.TransformMatrix, _widgetAreaBounds); if (ScissorStack.PushScissors(scissor)) { graphics.Batcher.EnableScissorTest(true); DrawChildren(graphics, parentAlpha); graphics.Batcher.EnableScissorTest(false); ScissorStack.PopScissors(); } // render scrollbars and knobs on top var alpha = (float)color.A; color.A = (byte)(alpha * (_fadeAlpha / _fadeAlphaSeconds)); if (_scrollX && _scrollY) { if (_style.Corner != null) { _style.Corner.Draw(graphics, _hScrollBounds.X + _hScrollBounds.Width, _hScrollBounds.Y, _vScrollBounds.Width, _vScrollBounds.Y, color); } } if (_scrollX) { if (_style.HScroll != null) { _style.HScroll.Draw(graphics, _hScrollBounds.X, _hScrollBounds.Y, _hScrollBounds.Width, _hScrollBounds.Height, color); } if (_style.HScrollKnob != null) { _style.HScrollKnob.Draw(graphics, _hKnobBounds.X, _hKnobBounds.Y, _hKnobBounds.Width, _hKnobBounds.Height, color); } } if (_scrollY) { if (_style.VScroll != null) { _style.VScroll.Draw(graphics, _vScrollBounds.X, _vScrollBounds.Y, _vScrollBounds.Width, _vScrollBounds.Height, color); } if (_style.VScrollKnob != null) { _style.VScrollKnob.Draw(graphics, _vKnobBounds.X, _vKnobBounds.Y, _vKnobBounds.Width, _vKnobBounds.Height, color); } } if (transform) { ResetTransform(graphics); } }
/// <summary> /// Ends clipping begun by clipBegin(Batcher, float, float, float, float) /// </summary> /// <returns>The end.</returns> public void ClipEnd(Batcher batcher) { batcher.EnableScissorTest(false); ScissorStack.PopScissors(); }
public override bool Draw(UltimaBatcher2D batcher, int x, int y) { if (_scene.ViewportTexture == null) { return(false); } Rectangle rectangle = ScissorStack.CalculateScissors(Matrix.Identity, x, y, Width, Height); if (ScissorStack.PushScissors(batcher.GraphicsDevice, rectangle)) { batcher.EnableScissorTest(true); ResetHueVector(); if (ProfileManager.Current != null && ProfileManager.Current.UseXBR) { // draw regular world if (_xBR == null) { _xBR = new XBREffect(batcher.GraphicsDevice); } _xBR.SetSize(_scene.ViewportTexture.Width, _scene.ViewportTexture.Height); batcher.End(); batcher.Begin(_xBR); batcher.Draw2D(_scene.ViewportTexture, x, y, Width, Height, ref _hueVector); batcher.End(); batcher.Begin(); } else { batcher.Draw2D(_scene.ViewportTexture, x, y, Width, Height, ref _hueVector); } // draw lights // if (_scene.UseAltLights) // { // batcher.SetBlendState(_altLightsBlend); // _hueVector.Z = 0.5f; // batcher.Draw2D(_scene.LightRenderTarget, x, y, Width, Height, ref _hueVector); // _hueVector.Z = 0; // batcher.SetBlendState(null); // } // else if (_scene.UseLights) // { // batcher.SetBlendState(_darknessBlend); // batcher.Draw2D(_scene.LightRenderTarget, x, y, Width, Height, ref _hueVector); // batcher.SetBlendState(null); // } // draw overheads _scene.DrawSelection(batcher, x, y); _scene.DrawOverheads(batcher, x, y); base.Draw(batcher, x, y); batcher.EnableScissorTest(false); ScissorStack.PopScissors(batcher.GraphicsDevice); } return(true); }