Пример #1
0
    public void assembleActor(Transform parentPart, Schematic schema, int index)
    {
        //reads node data to create child parts
        Part thisPart = schema.getPart (index);
        if (thisPart == null)
            return;
        else {
            for(int i=0; i<thisPart.nodes.Length; i+=1) {

                Node thisNode = thisPart.getNode(i);
                if(thisNode == null) continue;

                if(thisNode.equipped) {
                    Debug.Log("node:yes");
                    PartTag attachedTag = thisNode.getPartTag ();

                    if (attachedTag == null)
                        continue; //nothing attached

                    Part attachedPart = schema.getPart (attachedTag.index);

                    //now that we pulled the data we need..
                    Transform partObject = createPart(attachedPart);
                    if(partObject) {
                        partObject.SetParent(parentPart);
                        partObject.localPosition.Set (thisNode.localPosition.x,thisNode.localPosition.y,thisNode.localPosition.z);
                        partObject.localRotation = Quaternion.Euler(thisNode.localRotation.x,thisNode.localRotation.y,thisNode.localRotation.z);
                        assembleActor(partObject, schema, attachedTag.index);
                    }
                    else Debug.Log("Gag! no part!");
                }

            }

        }
    }
Пример #2
0
    //builds from schema
    public Transform createActor(Schematic schema)
    {
        if (schema == null)
            return null;

        if (schema.parts.Count < 1)
            return null;

        Transform core = createPart (schema.getPart (0));

        if (core == null)
            return null;

        assembleActor (core, schema, 0);
        return core;
    }