Пример #1
0
        private void StartSmallSnoreInternal(object data)
        {
            snoreHandle.ClearScheduler();
            KBatchedAnimController component = base.smi.master.GetComponent <KBatchedAnimController>();
            bool      symbolVisible;
            Matrix4x4 symbolTransform = component.GetSymbolTransform(HeadHash, out symbolVisible);

            if (symbolVisible)
            {
                Vector4 column   = symbolTransform.GetColumn(3);
                Vector3 position = column;
                position.z  = Grid.GetLayerZ(Grid.SceneLayer.FXFront);
                snoreEffect = FXHelpers.CreateEffect("snore_fx_kanim", position, null, false, Grid.SceneLayer.Front, false);
                snoreEffect.destroyOnAnimComplete = true;
                snoreEffect.Play("snore", KAnim.PlayMode.Loop, 1f, 0f);
            }
        }
 private void Refresh()
 {
     if (!IsThereLiquid())
     {
         if (!destroyHandle.IsValid)
         {
             destroyHandle = GameScheduler.Instance.Schedule("DestroyMoppable", 1f, delegate
             {
                 TryDestroy();
             }, this, null);
         }
     }
     else if (destroyHandle.IsValid)
     {
         destroyHandle.ClearScheduler();
     }
 }
 protected override void OnCleanUp()
 {
     updateHandle.ClearScheduler();
     base.OnCleanUp();
 }
Пример #4
0
 public override void ClearTarget()
 {
     base.ClearTarget();
     refreshHandle.ClearScheduler();
 }
Пример #5
0
 protected override void OnCleanUp()
 {
     base.OnCleanUp();
     refreshHandle.ClearScheduler();
     Components.Equipment.Remove(this);
 }