Пример #1
0
        /// <summary>
        /// Helper method for the UseAmmo request, processes the CORE gamemode business logic for using a players ammo.
        /// </summary>
        /// <param name="player">The player who is using the ammo</param>
        /// <returns>The updated player object outlining the new ammo count.</returns>
        private Response <Player> CORE_UseAmmoLogic(Player player)
        {
            Response <Player> response = new PlayerDAL().UseAmmo(player);

            //If the response was successful schedule code to run in order to replenish the players ammo
            if (response.IsSuccessful())
            {
                HubInterface hubInterface = new HubInterface(_hubContext);
                ScheduledTasks.ScheduleReplenishAmmo(response.Data, hubInterface);

                //Compress the player object before sending back over the network
                response.Data.Compress(true, true, true);
            }
            return(response);
        }
Пример #2
0
        /// <summary>
        /// Helper method for the UseAmmo request, processes the BR gamemode businesss logic.
        /// Will confirm the player is within the playing radius, if not will disable the player.
        /// </summary>
        /// <param name="player">The player who is using the ammo</param>
        /// <param name="latitude">The latitude of the player.</param>
        /// <param name="longitude">The longitude of the player.</param>
        /// <returns></returns>
        private ActionResult <Response <Player> > BR_UseAmmoLogic(Player player, double latitude, double longitude)
        {
            //Decrement the players ammo
            Response <Player> response = new PlayerDAL().UseAmmo(player);

            if (!response.IsSuccessful())
            {
                return(response);
            }

            player = response.Data;
            HubInterface hubInterface = new HubInterface(_hubContext);

            //If the player is not within the zone disable the player
            if (!player.Game.IsInZone(latitude, longitude))
            {
                //Calculate the the number of minutes the player will be disabled for
                int totalMinutesDisabled      = player.Game.CalculateDisabledTime();
                int totalMillisecondsDisabled = totalMinutesDisabled * 60 * 1000;

                //Disable the player
                response = new PlayerDAL().BR_DisableOrRenablePlayer(player, totalMinutesDisabled);
                if (!response.IsSuccessful())
                {
                    return(response);
                }

                player = response.Data;

                //Call the hub to update the client that they are now disabled
                hubInterface.BR_UpdatePlayerDisabled(player, totalMinutesDisabled);

                //Schedule the player to be re-enabled
                ScheduledTasks.BR_SchedulePlayerReEnabled(player, hubInterface, totalMillisecondsDisabled);

                //Set the error code and message to indicate to the client that the player is now disabled.
                response.ErrorMessage = "Not inside the zone.";
                response.ErrorCode    = ErrorCodes.BR_NOTINZONE;
            }

            //Schedule the ammo to be replenished
            ScheduledTasks.ScheduleReplenishAmmo(player, hubInterface);

            //Compress the player object before sending back over the network
            response.Data.Compress(true, true, true);
            return(response);
        }