public void TakeDamage(int damage) //funcion que te reduce la vida respecto al danyo que recibes { if (extraHealth <= 0) { currentHealth = currentHealth - damage; // vida actual - el danyo que te hacen if (currentHealth <= 0) { currentHealth = 0; } } else { extraHealth -= damage; if (extraHealth < 0) { currentHealth += extraHealth; extraHealth = 0; } } healthBar.SetCurrentHealth(currentHealth); extraHealthBar.setCurrentHealth(extraHealth); rodySoundsManager.prepararSonido(1); animatorHandler.PlayTargetAnimation("Damage_01", true); //activar animacion de danyo if (currentHealth <= 0) { rodySoundsManager.prepararSonido(0); animatorHandler.PlayTargetAnimation("Dead_01", true); if (SceneManager.GetActiveScene().name.Equals("nivel1")) { ScenesStaticClass.deadInNivel1(); } else if (SceneManager.GetActiveScene().name.Equals("arena_nyapos")) { ScenesStaticClass.deadInArenaNyapos(); } SceneManager.LoadScene("GameOver"); } }
private void Update() { if (extraHealthActive) { timer += Time.deltaTime; if (timer > extraHealthSpeed) { extraHealth--; extraHealthBar.setCurrentHealth(extraHealth); timer = 0; } if (extraHealth <= 0) { extraHealth = 0; extraHealthActive = false; } } if (contadorMonedasActive) { timerMonedas += Time.deltaTime; if (timerMonedas > tiempoContadorMonedasActivo) { BarraMonedas.SetActive(false); timerMonedas = 0; } } if (FLAGcontadorMonedasActive) { timerMonedas = 0; contadorMonedasActive = true; FLAGcontadorMonedasActive = false; } if (FLAGcontadorMonedasActive) { timerMonedas = 0; contadorMonedasActive = true; FLAGcontadorMonedasActive = false; } if (FLAGGuende) { timerGuende += Time.deltaTime; if (timerGuende < 20) { staminaRegenTimer = 0; timerInf += Time.deltaTime; if (timerInf >= infectionSpeed) { if (extraHealth <= 0) { currentHealth -= vidaGuende; // vida actual - el danyo que te hacen healthBar.SetCurrentHealth(currentHealth); // actualizar la salud if (currentHealth <= 0) { currentHealth = 0; } } else { extraHealth -= vidaGuende; if (extraHealth < 0) { extraHealth = 0; } healthBar.SetCurrentHealth(currentHealth); extraHealthBar.setCurrentHealth(extraHealth); }; if (currentHealth <= 0) { rodySoundsManager.prepararSonido(0); animatorHandler.PlayTargetAnimation("Dead_01", true); if (SceneManager.GetActiveScene().name.Equals("nivel1")) { ScenesStaticClass.deadInNivel1(); } else if (SceneManager.GetActiveScene().name.Equals("arena_nyapos")) { ScenesStaticClass.deadInArenaNyapos(); } SceneManager.LoadScene("GameOver"); } timerInf = 0; } } else { vidaGuende = 0; timerGuende = 0; playerLocomotion.movementSpeed = normalSpeed; playerLocomotion.sprintSpeed = rollSpeed; FLAGGuende = false; } } if (FLAGFuego) { if (fireClone != null) { fireClone.transform.position = transform.position; } else { fireClone = GameObject.Find("ParticleFire(Clone)"); } timerFuego += Time.deltaTime; if (timerFuego > 60) { Destroy(fireClone); extraFireDamage = 0; FLAGFuego = false; } } }
public void FunctionPlayAgain() { SceneManager.LoadScene(ScenesStaticClass.getSceneName().ToString()); }