private void ReturnToBedroom() { ScenesData.resetLastPositions(); LoadNewArea loadArea = gameObject.AddComponent <LoadNewArea>(); loadArea.sceneToLoad = "bedroom"; loadArea.LoadArea(); }
public static void SendHintsAndBoardLatAndLong(byte playerCount) { object[] content = new object[] { ScenesData.GetValidRiddlesCoords(), ScenesData.GetValidRiddlesText(), ScenesData.treasureCoords, playerCount }; RaiseEventOptions raiseEventOptions = new RaiseEventOptions { Receivers = ReceiverGroup.All }; PhotonNetwork.RaiseEvent(10, content, raiseEventOptions, SendOptions.SendReliable); }
//DATOS DEL SCENEMANAGER public static void SaveSceneData(ScenesManager SM) { BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/scenesdata.info"; FileStream stream = new FileStream(path, FileMode.Create); ScenesData sceneData = new ScenesData(SM); formatter.Serialize(stream, sceneData); stream.Close(); }
internal static void Init() { // EditorWindow.GetWindow() will return the open instance of the specified window or create a new // instance if it can't find one. The second parameter is a flag for creating the window as a // Utility window; Utility windows cannot be docked like the Scene and Game view windows. var window = (ScenesWindowEditor)GetWindow(typeof(ScenesWindowEditor), false, "Scenes"); window.position = new Rect(window.position.xMin + 100f, window.position.yMin + 100f, 200f, 400f); string settingsFilePath = EditorPrefs.GetString(SETTINGS_FILE_PATH_KEY); if (string.IsNullOrEmpty(settingsFilePath)) { var paths = new List <string> { Path.Combine(Application.dataPath, "scenes.json"), Path.Combine(Application.dataPath, "Scenes", "scenes.json"), Path.Combine(Application.dataPath, "_app", "Scenes", "scenes.json"), }; foreach (var p in paths) { if (File.Exists(p)) { settingsFilePath = p; EditorPrefs.SetString(SETTINGS_FILE_PATH_KEY, settingsFilePath); break; } } } if (string.IsNullOrEmpty(settingsFilePath)) { CreateNewSettings(); } else { try { string json = File.ReadAllText(settingsFilePath); scenesData = JsonUtility.FromJson <ScenesData>(json); } catch (Exception ex) { Debug.Log(ex); CreateNewSettings(); } } }
static void SaveLevel() { // Find the Scene controller if not already attached. if (_sceneControl == null) { SceneController sc = null; object[] obj = GameObject.FindObjectsOfType(typeof(GameObject)); foreach (object o in obj) { GameObject g = (GameObject)o; sc = g.GetComponent<SceneController>(); if (sc == null) { continue; } break; } if (sc == null) { Debug.LogError("Could Not Save this scene. There is no scene controller."); return; } _sceneControl = sc; } Debug.Log("Saving the Level"); EditorApplication.SaveScene("Assets/Scenes/Levels/" + _sceneControl.Name + ".unity"); // Add the Scene to the build Settings string newPath = "Assets/Scenes/Levels/" + _sceneControl.Name + ".unity"; EditorBuildSettingsScene[] original = EditorBuildSettings.scenes; ScenesData data = new ScenesData(); // Make sure that the new scene does not already exist. for (int i = 0; i < original.Length; i++) { data.Scenes.Add(new SceneData(original[i].path, i)); if (original[i].path == newPath) { Debug.Log("This Scene has already been added to the build settings."); return; } } data.Scenes.Add(new SceneData(newPath, original.Length)); DataManager.SaveToResources(data); EditorBuildSettingsScene[] newSettings = new EditorBuildSettingsScene[original.Length + 1]; System.Array.Copy(original, newSettings, original.Length); EditorBuildSettingsScene sceneToAdd = new EditorBuildSettingsScene(newPath, true); newSettings[newSettings.Length - 1] = sceneToAdd; EditorBuildSettings.scenes = newSettings; }
public static ScenesData LoadSceneData() { string path = Application.persistentDataPath + "/scenesdata.info"; if (File.Exists(path)) { BinaryFormatter formatter = new BinaryFormatter(); FileStream stream = new FileStream(path, FileMode.Open); ScenesData sceneData = formatter.Deserialize(stream) as ScenesData; stream.Close(); return(sceneData); } else { Debug.LogError("SaveFile not found in" + path); return(null); } }
public void CreateRoom() { if (ScenesData.CheckNumberOfZerosRiddleCoordsAndTreasure() == 0) { Text roomCode = GameObject.Find("RoomCode").GetComponent <Text>(); Debug.Log("Created room with code: " + roomCode.text.Substring(roomCode.text.Length - 4, 4) + " lenght " + (roomCode.text.Length - (roomCode.text.Length - 4))); PhotonNetwork.CreateRoom(roomCode.text.Substring(roomCode.text.Length - 4, 4), new RoomOptions { MaxPlayers = maxPlayersPerRoom }); ScenesData.roomCode = string.Copy(roomCode.text.Substring(roomCode.text.Length - 4, 4)); } else { GameObject.Find("SetRiddles").SetActive(false); GameObject.Find("Treasure Location").SetActive(false); GameObject.Find("Button_start").SetActive(false); Resources.FindObjectsOfTypeAll <GameObject>() .FirstOrDefault(g => g.name == "ErrorDisplay") .SetActive(true); } }
static void UpdateScenesData() { EditorBuildSettingsScene[] original = EditorBuildSettings.scenes; ScenesData data = new ScenesData(); for (int i = 0; i < original.Length; i++) { Debug.Log("[" + i + "] Found Scene: " + original[i].path); data.Scenes.Add(new SceneData(original[i].path, i)); } DataManager.SaveToResources<ScenesData>(data); Debug.Log("Update Complete"); }
public void OnNewGame() { ScenesData.resetLastPositions(); }
public bool LoadSceneData() { ScenesData data = new ScenesData(); DataManager.Load(out data); _scenes = data.Scenes; return _scenes.Count>0; }
static void CreateNewSettings() { scenesData = new ScenesData() { }; }
void Update() { GameObject instance; Scene currentScene = SceneManager.GetActiveScene(); string sceneName = currentScene.name; if (sceneName == "ARScene") { for (int i = 0, j = 0; i < ScenesData.playersCoords.Length; i += 2, j++) { if (ScenesData.playersCoords[i] != 0) { if (ScenesData.playersCoords[i] != ScenesData.lastPlayersCoords[i]) { ScenesData.lastPlayersCoords[i] = ScenesData.playersCoords[i]; GameObject obj = GameObject.Find("Player" + j + "Location"); if (obj == null) { instance = Instantiate(playerTarget); instance.name = "Player" + j + "Location"; _locations[j] = new Vector2d(ScenesData.playersCoords[i], ScenesData.playersCoords[i + 1]); _spawnedObjects[j] = instance; } else { _locations[j] = new Vector2d(ScenesData.playersCoords[i], ScenesData.playersCoords[i + 1]); _spawnedObjects[j] = obj; } } } } } else { if (Input.touchCount > 0) { Touch touch = Input.GetTouch(0); switch (touch.phase) { case TouchPhase.Began: startPos = touch.position; break; case TouchPhase.Moved: break; case TouchPhase.Ended: Vector2 touchPos = touch.position; if (touchPos == startPos) { startPos = new Vector2(0, 0); //assign distance of camera to ground plane to z, otherwise ScreenToWorldPoint() will always return the position of the camera //http://answers.unity3d.com/answers/599100/view.html var pos = _referenceCamera.ScreenToWorldPoint(new Vector3(touchPos.x, touchPos.y, _referenceCamera.transform.localPosition.y)); var latlongDelta = _map.WorldToGeoPosition(pos); if (ScenesData.treasForT == true) { _locations[5] = latlongDelta; ScenesData.AddNewTreasureCord(latlongDelta); if (_spawnedObjects[5] == null) { instance = Instantiate(markers[5]); _spawnedObjects[5] = instance; } } else { _locations[ScenesData.currentRiddle - 1] = latlongDelta; ScenesData.AddNewRiddleCoords(latlongDelta); if (_spawnedObjects[ScenesData.currentRiddle - 1] == null) { instance = Instantiate(markers[ScenesData.currentRiddle - 1]); _spawnedObjects[ScenesData.currentRiddle - 1] = instance; } } if (ScenesData.treasForT == true) { SceneManager.LoadScene("Treasure"); } else { SceneManager.LoadScene("Riddle"); } } break; } } else if (Input.GetMouseButtonUp(1)) { var mousePosScreen = Input.mousePosition; //assign distance of camera to ground plane to z, otherwise ScreenToWorldPoint() will always return the position of the camera //http://answers.unity3d.com/answers/599100/view.html mousePosScreen.z = _referenceCamera.transform.localPosition.y; var pos = _referenceCamera.ScreenToWorldPoint(mousePosScreen); var latlongDelta = _map.WorldToGeoPosition(pos); if (ScenesData.treasForT == true) { _locations[5] = latlongDelta; ScenesData.AddNewTreasureCord(latlongDelta); if (_spawnedObjects[5] == null) { instance = Instantiate(markers[5]); _spawnedObjects[5] = instance; } } else { _locations[ScenesData.currentRiddle - 1] = latlongDelta; ScenesData.AddNewRiddleCoords(latlongDelta); if (_spawnedObjects[ScenesData.currentRiddle - 1] == null) { instance = Instantiate(markers[ScenesData.currentRiddle - 1]); _spawnedObjects[ScenesData.currentRiddle - 1] = instance; } } if (ScenesData.treasForT == true) { SceneManager.LoadScene("Treasure"); } else { SceneManager.LoadScene("Riddle"); } } } int count = _spawnedObjects.Length; for (int i = 0; i < count; i++) { if (_spawnedObjects[i] != null) { var spawnedObject = _spawnedObjects[i]; var location = _locations[i]; spawnedObject.transform.localPosition = _map.GeoToWorldPosition(location, true); spawnedObject.transform.localScale = new Vector3(_spawnScale, _spawnScale, _spawnScale); } } }