private void Awake() { if (PlayerPrefs.GetInt("UseMenu").Equals(1) || !PlayerPrefs.HasKey("UseMenu")) { //Scene_Start.SetActive(true); Scene_Game.SetActive(false); } else if (PlayerPrefs.GetInt("UseMenu").Equals(0)) { Scene_Start.SetActive(false); Scene_Game.SetActive(true); } }
public void ChangeScene() { Scene_Start.SetActive(false); Scene_Game.SetActive(true); }