Пример #1
0
        /// <summary>
        /// Simple overall prediction
        /// </summary>
        /// <param name="scene"></param>
        /// <param name="u"></param>
        /// <param name="delta_t"></param>
        public void predict_filter_slow(Scene_Single scene, Vector u, float delta_t)
        {
            Debug.WriteLine("*** SLOW PREDICTION ***");

            // What we need to do for the prediction:

            //    Calculate f and grad_f_x
            //    Calculate Q
            //    Form x(k+1|k) and P(k+1|k)

            int size = (int)scene.get_total_state_size();

            // First form original total state and covariance
            Vector      x = new Vector(size);
            MatrixFixed P = new MatrixFixed(size, size);

            scene.construct_total_state_and_covariance(ref x, ref P);

            // Make model calculations: store results in RES matrices
            Vector xv = scene.get_xv();

            //Vector xv = new Vector(scene.get_xv());
            scene.get_motion_model().func_fv_and_dfv_by_dxv(xv, u, delta_t);
            scene.get_motion_model().func_Q(scene.get_xv(), u, delta_t);

            // Find new state f
            Vector f = new Vector(size);

            // Feature elements of f are the same as x
            f.Update(x);
            f.Update(scene.get_motion_model().get_fvRES(), 0);

            // Find new P

            // Since most elements of df_by_dx are zero...
            MatrixFixed df_by_dx = new MatrixFixed(size, size);

            df_by_dx.Fill(0.0f);

            // Fill the rest of the elements of df_by_dx: 1 on diagonal for features
            for (int i = (int)scene.get_motion_model().STATE_SIZE; i < df_by_dx.Rows; i++)
            {
                df_by_dx[i, i] = 1.0f;
            }

            df_by_dx.Update(scene.get_motion_model().get_dfv_by_dxvRES(), 0, 0);

            // Calculate the process noise
            MatrixFixed Q = new MatrixFixed(size, size);

            Q.Fill(0.0f);
            Q.Update(scene.get_motion_model().get_QxRES(), 0, 0);

            P.Update(df_by_dx * P * df_by_dx.Transpose());

            P += Q;

            scene.fill_state_and_covariance(f, P);
        }
Пример #2
0
        /// <summary>
        /// Fast version of predict filter
        /// </summary>
        /// <param name="scene"></param>
        /// <param name="u">Control vector of accelerations</param>
        /// <param name="delta_t">time step in seconds</param>
        public void predict_filter_fast(Scene_Single scene, Vector u, float delta_t)
        {
            Vector xv = scene.get_xv();

            // Make model calculations: results are stored in RES matrices
            scene.get_motion_model().func_fv_and_dfv_by_dxv(xv, u, delta_t);
            scene.get_motion_model().func_Q(xv, u, delta_t);

            Vector fvRES = scene.get_motion_model().get_fvRES();

            xv.Update(fvRES);

            Motion_Model mm                       = scene.get_motion_model();
            MatrixFixed  Pxx                      = scene.get_Pxx();
            MatrixFixed  dfv_by_dxvRES            = mm.get_dfv_by_dxvRES();
            MatrixFixed  dfv_by_dxvRES_transposed = dfv_by_dxvRES.Transpose();
            MatrixFixed  QxRES                    = mm.get_QxRES();

            Pxx.Update((dfv_by_dxvRES * Pxx * dfv_by_dxvRES_transposed) + QxRES);

            // Change the covariances between vehicle state and feature states
            foreach (Feature it in scene.feature_list)
            {
                MatrixFixed Pxy = it.get_Pxy();
                Pxy.Update(dfv_by_dxvRES * Pxy);
            }
        }
Пример #3
0
        /// <summary>
        /// Constructor for partially-initialised features.
        /// </summary>
        /// <param name="id">reference to the feature</param>
        /// <param name="lab"></param>
        /// <param name="list_pos"></param>
        /// <param name="scene"></param>
        /// <param name="h"></param>
        /// <param name="p_i_f_m_m"></param>
        public Feature(byte[] id, uint lab, uint list_pos,
                       Scene_Single scene, Vector h,
                       Partially_Initialised_Feature_Measurement_Model p_i_f_m_m,
                       Vector feature_colour)
        {
            feature_measurement_model = p_i_f_m_m;
            partially_initialised_feature_measurement_model = p_i_f_m_m;
            fully_initialised_feature_measurement_model     = null;

            // Stuff below substituted from Feature_common
            //   Feature_common(id, lab, list_pos, scene, h);

            feature_constructor_bookeeping();

            identifier       = id;
            label            = lab;
            position_in_list = list_pos;        // Position of new feature in list
            position_in_total_state_vector = 0; // This should be set properly
            colour = feature_colour;
            //when feature is added

            // Save the vehicle position where this feature was acquired
            scene.get_motion_model().func_xp(scene.get_xv());
            //xp_orig = scene.get_motion_model().get_xpRES();
            xp_orig = new Vector(scene.get_motion_model().get_xpRES());

            // Call model functions to calculate feature state, measurement noise
            // and associated Jacobians. Results are stored in RES matrices

            // First calculate "position state" and Jacobian
            scene.get_motion_model().func_xp(scene.get_xv());
            scene.get_motion_model().func_dxp_by_dxv(scene.get_xv());

            // Now ask the model to initialise the state vector and calculate Jacobians
            // so that I can go and calculate the covariance matrices
            partially_initialised_feature_measurement_model.func_ypi_and_dypi_by_dxp_and_dypi_by_dhi_and_Ri(h, scene.get_motion_model().get_xpRES());

            // State y
            //y = partially_initialised_feature_measurement_model.get_ypiRES();
            y = new Vector(partially_initialised_feature_measurement_model.get_ypiRES());

            // Temp_FS1 will store dypi_by_dxv
            MatrixFixed Temp_FS1 =
                partially_initialised_feature_measurement_model.get_dypi_by_dxpRES() *
                scene.get_motion_model().get_dxp_by_dxvRES();

            // Pxy
            Pxy = scene.get_Pxx() * Temp_FS1.Transpose();

            // Pyy
            Pyy = Temp_FS1 * scene.get_Pxx() * Temp_FS1.Transpose()
                  + partially_initialised_feature_measurement_model.get_dypi_by_dhiRES()
                  * partially_initialised_feature_measurement_model.get_RiRES()
                  * partially_initialised_feature_measurement_model.get_dypi_by_dhiRES().Transpose();

            // Covariances of this feature with others
            int j = 0;

            foreach (Feature it in scene.get_feature_list_noconst())
            {
                if (j < position_in_list)
                {
                    // new Pypiyj = dypi_by_dxv . Pxyj
                    // Size of this is FEATURE_STATE_SIZE(new) by FEATURE_STATE_SIZE(old)
                    MatrixFixed m = it.get_Pxy();
                    MatrixFixed newPyjypi_to_store = (Temp_FS1 * m).Transpose();

                    //add to the list
                    matrix_block_list.Add(newPyjypi_to_store);
                }
                j++;
            }

            known_feature_label = -1;
        }
Пример #4
0
        // Function to find a region in an image guided by current motion prediction
        // which doesn't overlap existing features
        public static bool FindNonOverlappingRegion(Scene_Single scene,
                                                    Vector local_u,
                                                    float delta_t,
                                                    Partially_Initialised_Feature_Measurement_Model default_feature_type_for_initialisation,
                                                    uint camera_width,
                                                    uint camera_height,
                                                    uint BOXSIZE,
                                                    ref int init_feature_search_ustart,
                                                    ref int init_feature_search_vstart,
                                                    ref int init_feature_search_ufinish,
                                                    ref int init_feature_search_vfinish,
                                                    uint FEATURE_INIT_STEPS_TO_PREDICT,
                                                    float FEATURE_INIT_DEPTH_HYPOTHESIS,
                                                    Random rnd)
        {
            ThreeD_Motion_Model threed_motion_model = (ThreeD_Motion_Model)scene.get_motion_model();

            Vector local_xv = new Vector(scene.get_xv());

            for (uint i = 0; i < FEATURE_INIT_STEPS_TO_PREDICT; i++)
            {
                scene.get_motion_model().func_fv_and_dfv_by_dxv(local_xv, local_u, delta_t);
                local_xv.Update(scene.get_motion_model().get_fvRES());
            }

            threed_motion_model.func_xp(local_xv);
            Vector local_xp = new Vector(threed_motion_model.get_xpRES());

            threed_motion_model.func_r(local_xp);
            Vector3D rW = threed_motion_model.get_rRES();

            threed_motion_model.func_q(local_xp);
            Quaternion qWR = threed_motion_model.get_qRES();

            // yW =  rW + RWR hR
            Vector3D hR = new Vector3D(0.0f, 0.0f, FEATURE_INIT_DEPTH_HYPOTHESIS);

            // Used Inverse + transpose because this was't compiling the normal way
            Vector3D yW = new Vector3D(rW + qWR.RotationMatrix() * hR);

            // Then project that point into the current camera position
            scene.get_motion_model().func_xp(scene.get_xv());

            Fully_Initialised_Feature_Measurement_Model fully_init_fmm =
                (Fully_Initialised_Feature_Measurement_Model)(default_feature_type_for_initialisation.more_initialised_feature_measurement_model);


            Vector yWVNL = yW.GetVNL3();

            fully_init_fmm.func_hi_and_dhi_by_dxp_and_dhi_by_dyi(yWVNL, scene.get_motion_model().get_xpRES());

            // Now, this defines roughly how much we expect a feature initialised to move
            float suggested_u        = fully_init_fmm.get_hiRES()[0];
            float suggested_v        = fully_init_fmm.get_hiRES()[1];
            float predicted_motion_u = camera_width / 2.0f - suggested_u;
            float predicted_motion_v = camera_height / 2.0f - suggested_v;

            // So, the limits of a "safe" region within which we can initialise
            // features so that they end up staying within the screen
            // (Making the approximation that the whole screen moves like the
            // centre point)
            int safe_feature_search_ustart  = (int)(-predicted_motion_u);
            int safe_feature_search_vstart  = (int)(-predicted_motion_v);
            int safe_feature_search_ufinish = (int)(camera_width - predicted_motion_u);
            int safe_feature_search_vfinish = (int)(camera_height - predicted_motion_v);

            if (safe_feature_search_ustart < ((int)((BOXSIZE - 1) / 2) + 1))
            {
                safe_feature_search_ustart = (int)((BOXSIZE - 1) / 2 + 1);
            }
            if (safe_feature_search_ufinish > (int)camera_width - ((int)((BOXSIZE - 1) / 2) + 1))
            {
                safe_feature_search_ufinish = (int)(camera_width - (BOXSIZE - 1) / 2 - 1);
            }
            if (safe_feature_search_vstart < ((int)((BOXSIZE - 1) / 2) + 1))
            {
                safe_feature_search_vstart = (int)((BOXSIZE - 1) / 2 + 1);
            }
            if (safe_feature_search_vfinish > (int)camera_height - ((int)((BOXSIZE - 1) / 2) + 1))
            {
                safe_feature_search_vfinish = (int)(camera_height - (BOXSIZE - 1) / 2 - 1);
            }

            return(FindNonOverlappingRegionNoPredict(safe_feature_search_ustart,
                                                     safe_feature_search_vstart,
                                                     safe_feature_search_ufinish,
                                                     safe_feature_search_vfinish,
                                                     scene,
                                                     ref init_feature_search_ustart,
                                                     ref init_feature_search_vstart,
                                                     ref init_feature_search_ufinish,
                                                     ref init_feature_search_vfinish, rnd));
        }
Пример #5
0
        /// <summary>
        /// Function to find non-overlapping region over without prediction
        /// this is really the service function called by both the above
        /// </summary>
        /// <param name="safe_feature_search_ustart"></param>
        /// <param name="safe_feature_search_vstart"></param>
        /// <param name="safe_feature_search_ufinish"></param>
        /// <param name="safe_feature_search_vfinish"></param>
        /// <param name="scene"></param>
        /// <param name="init_feature_search_ustart"></param>
        /// <param name="init_feature_search_vstart"></param>
        /// <param name="init_feature_search_ufinish"></param>
        /// <param name="init_feature_search_vfinish"></param>
        /// <param name="rnd"></param>
        /// <returns></returns>
        public static bool FindNonOverlappingRegionNoPredict(
            int safe_feature_search_ustart,
            int safe_feature_search_vstart,
            int safe_feature_search_ufinish,
            int safe_feature_search_vfinish,
            Scene_Single scene,
            ref int init_feature_search_ustart,
            ref int init_feature_search_vstart,
            ref int init_feature_search_ufinish,
            ref int init_feature_search_vfinish,
            Random rnd)
        {
            int i, j;
            //if (Camera_Constants.DEBUGDUMP) cout << "FNOLRNP timer start: " << timerlocal << endl;

            int INIT_FEATURE_SEARCH_WIDTH  = 80;
            int INIT_FEATURE_SEARCH_HEIGHT = 60;

            // Within this, choose a random region
            // Check that we've got some room for manouevre
            if ((safe_feature_search_ufinish - safe_feature_search_ustart > INIT_FEATURE_SEARCH_WIDTH) &&
                (safe_feature_search_vfinish - safe_feature_search_vstart > INIT_FEATURE_SEARCH_HEIGHT))
            {
                // Try a few times to get one that's not overlapping with any features
                // we know about
                int NUMBER_OF_RANDOM_INIT_FEATURE_SEARCH_REGION_TRIES = 5;
                int FEATURE_SEPARATION_MINIMUM = (int)Camera_Constants.BOXSIZE * 3;

                // Build vectors of feature positions so we only have to work them out once
                ArrayList u_array = new ArrayList();
                ArrayList v_array = new ArrayList();

                Feature it;
                for (j = 0; j < scene.get_feature_list().Count; j++)
                {
                    it = (Feature)(scene.get_feature_list())[j];

                    //Vector z = it.get_z();
                    //u_array.Add(z[0]);
                    //v_array.Add(z[1]);


                    if (it.get_feature_measurement_model().fully_initialised_flag)
                    {
                        //Vector z = it.get_z();
                        //u_array.Add(z[0]);
                        //v_array.Add(z[1]);


                        Fully_Initialised_Feature_Measurement_Model fifmm =
                            (Fully_Initialised_Feature_Measurement_Model)(it.get_feature_measurement_model());
                        fifmm.func_hi_and_dhi_by_dxp_and_dhi_by_dyi(it.get_y(), scene.get_motion_model().get_xpRES());

                        // Check that this is not a feature behind the camera
                        if (it.get_feature_measurement_model().feature_graphics_type == "THREED_POINT")
                        {
                            fifmm.func_zeroedyigraphics_and_Pzeroedyigraphics(it.get_y(),
                                                                              scene.get_xv(), scene.get_Pxx(), it.get_Pxy(), it.get_Pyy());

                            if (fifmm.get_zeroedyigraphicsRES()[2] > 0)
                            {
                                u_array.Add(fifmm.get_hiRES()[0]);
                                v_array.Add(fifmm.get_hiRES()[1]);
                            }
                        }
                    }
                }

                //if (Camera_Constants.DEBUGDUMP) cout << "FNOLRNP timer after functions: " << timerlocal << endl;

                bool feature_found = false;
                i = 0;
                while (i < NUMBER_OF_RANDOM_INIT_FEATURE_SEARCH_REGION_TRIES)
                {
                    int u_offset = (int)((safe_feature_search_ufinish - safe_feature_search_ustart
                                          - INIT_FEATURE_SEARCH_WIDTH) * (rnd.Next(10000) / 10000.0f));
                    int v_offset = (int)((safe_feature_search_vfinish - safe_feature_search_vstart
                                          - INIT_FEATURE_SEARCH_HEIGHT) * (rnd.Next(10000) / 10000.0f));

                    init_feature_search_ustart  = safe_feature_search_ustart + u_offset;
                    init_feature_search_ufinish = init_feature_search_ustart + INIT_FEATURE_SEARCH_WIDTH;
                    init_feature_search_vstart  = safe_feature_search_vstart + v_offset;
                    init_feature_search_vfinish = init_feature_search_vstart + INIT_FEATURE_SEARCH_HEIGHT;

                    bool found_a_feature_in_region_flag = false;

                    // These arrays will be the same size
                    float uit, vit;
                    for (j = 0; j < u_array.Count; j++)
                    {
                        uit = (float)u_array[j];
                        vit = (float)v_array[j];

                        if ((uit >= init_feature_search_ustart - FEATURE_SEPARATION_MINIMUM) &&
                            (uit < init_feature_search_ufinish + FEATURE_SEPARATION_MINIMUM) &&
                            (vit >= init_feature_search_vstart - FEATURE_SEPARATION_MINIMUM) &&
                            (vit < init_feature_search_vfinish + FEATURE_SEPARATION_MINIMUM))
                        {
                            found_a_feature_in_region_flag = true;
                            feature_found = true;
                            break;
                        }
                    }

                    if (!found_a_feature_in_region_flag)
                    {
                        break;
                    }

                    i++;
                }

                if (!feature_found)
                {
                    return(false);
                }
            }
            else
            {
                return(false);
            }

            return(true);
        }
Пример #6
0
        public void SetUp3DDisplays()
        {
            // Set display virtual camera parameters to match those of the real camera
            // being used in MonoSLAM
            Partially_Initialised_Feature_Measurement_Model default_pifmm =
                monoslaminterface.GetDefaultFeatureTypeForInitialisation();

            if (default_pifmm != null)
            {
                Line_Init_Wide_Point_Feature_Measurement_Model default_wide_pifmm =
                    (Line_Init_Wide_Point_Feature_Measurement_Model)default_pifmm;

                Graphics_Fku = default_wide_pifmm.get_camera().Fku();
                Graphics_Fkv = default_wide_pifmm.get_camera().Fkv();
                Graphics_U0  = default_wide_pifmm.get_camera().U0();
                Graphics_V0  = default_wide_pifmm.get_camera().V0();
                Graphics_Kd1 = default_wide_pifmm.get_camera().Kd1();

                // First display for external 3D view

                /*
                 * threedtool = new ThreeDToolGlowWidget(this,
                 *   controlpanel1->Width() + controlpanel2->Width(), 0,
                 *       monoslaminterface->GetCameraWidth(),
                 *       monoslaminterface->GetCameraHeight());
                 * threedtool->DrawEvent.Attach(this, &MonoSLAMGlow::Draw3D);
                 * threedtool->ProcessHitsEvent.Attach(this, &MonoSLAMGlow::ProcessHits);
                 * threedtool->SetCameraParameters(Graphics_Fku, Graphics_Fkv,
                 *    Graphics_U0, Graphics_V0);
                 */


                // Set start position for GL camera in 3D tool
                // This is x, y, z position
                Vector rthreed = new Vector(0.0f, 0.2f, -1.5f);
                // This is camera orientation in my normal coordinate system
                // (z forward, y up, x left)
                Quaternion qWRthreed = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
                // We need to adjust by this rotation to fit GL coordinate frame
                // (z backward, y up, x right)
                // So rotate by pi about y axis
                Quaternion qROthreed = new Quaternion(0.0f, 1.0f, 0.0f, 0.0f);
                Quaternion qWOthreed = qWRthreed.Multiply(qROthreed);
                //threedtool.SetCameraPositionOrientation(rthreed, qWOthreed);

                // Second 3D display for images and augmented reality

                /*
                 * image_threedtool = new ThreeDToolGlowWidget(this,
                 *                         controlpanel1->Width() + controlpanel2->Width(), threedtool->Height(),
                 *                         monoslaminterface->GetCameraWidth(), monoslaminterface->GetCameraHeight());
                 * image_threedtool.DrawEvent.Attach(this, &MonoSLAMGlow::ImageDraw3D);
                 * image_threedtool.ProcessHitsEvent.Attach(this, &MonoSLAMGlow::ImageProcessHits);
                 * image_threedtool.SetCameraParameters(Graphics_Fku, Graphics_Fkv, Graphics_U0, Graphics_V0);
                 */

                // Set up initial state of virtual camera for image display to match
                // state vector
                Scene_Single scene = monoslaminterface.GetScene();
                if (scene != null)
                {
                    Vector v = scene.get_xv();
                    if (v != null)
                    {
                        scene.get_motion_model().func_xp(v);
                        ThreeD_Motion_Model threed_motion_model = (ThreeD_Motion_Model)scene.get_motion_model();
                        Vector3D            r   = threed_motion_model.get_rRES();
                        Quaternion          qWR = threed_motion_model.get_qRES();
                        // q is qWR between world frame and Scene robot frame
                        // We need to adjust by this rotation to fit GL coordinate frame
                        // (z backward, y up, x right)
                        // So rotate by pi about y axis
                        Quaternion qRO = new Quaternion(0.0f, 1.0f, 0.0f, 0.0f);
                        Quaternion qWO = qWR.Multiply(qRO);
                        //image_threedtool.SetCameraPositionOrientation(r, qWO);
                    }
                    else
                    {
                        Debug.WriteLine("Scene xp not defined");
                    }
                }
                else
                {
                    Debug.WriteLine("No scene object defined");
                }
            }
            else
            {
                Debug.WriteLine("No partially initialised feature measurement model found");
            }
        }