Пример #1
0
 private bool isComplete_TutoN;  //チュートリアルNOのゲージが溜まったか
 // Use this for initialization
 void Start()
 {
     scene_Fade       = Camera.main.GetComponent <Scene_Manager_Fade>();
     isComplete_Stage = false;
     isComplete_TutoY = false;
     isComplete_TutoN = false;
 }
Пример #2
0
 private Transform goalPos;   //ゴール位置
 // Use this for initialization
 void Start()
 {
     //各変数の初期化
     sceneManager      = GameObject.Find("ScriptManager").GetComponent <Scene_Manager_>();
     sceneManager_Fade = Camera.main.GetComponent <Scene_Manager_Fade>();
     timeLimit         = GameObject.Find("TimeTex").GetComponent <TimeLimit>();
     m_RestartPoint    = initRestartPoint;
     isRespawn         = false;
     //goalPos = GameObject.Find("GoalPoint").GetComponent<Transform>();
 }
Пример #3
0
    // Use this for initialization
    void Start()
    {
        //各変数の初期化
        isHitRay       = false;
        timer          = 1.5f;
        scene_Fade     = Camera.main.GetComponent <Scene_Manager_Fade>();
        scene_Manager  = GameObject.Find("ScriptManager").GetComponent <Scene_Manager_>();
        sounds_Manager = GameObject.Find("ScriptManager").GetComponent <SoundsManager>();

        ability = GameObject.Find("PlayerAbility").GetComponent <PlayerAbility>();
        plusHP  = GameObject.Find("BossPlusHP").GetComponent <BossPlusHP>();
    }
Пример #4
0
    void Start()
    {
        if (gameObject.GetComponent <Text>() == null)
        {
            gameObject.AddComponent <Text>();
        }
        isCountStop = false;
        m_Text      = GetComponent <Text>();
        timeCount   = 0;
        coron       = " : ";

        plusHP        = GameObject.Find("BossPlusHP").GetComponent <BossPlusHP>();
        scene_Manager = GameObject.Find("ScriptManager").GetComponent <Scene_Manager_>();
        scene_Fade    = Camera.main.GetComponent <Scene_Manager_Fade>();
    }
Пример #5
0
    // Use this for initialization
    void Start()
    {
        sceneFade = Camera.main.GetComponent <Scene_Manager_Fade>();

        isChange = false;
    }
Пример #6
0
 // Use this for initialization
 void Start()
 {
     player        = GameObject.Find("Player");
     scene_manager = GameObject.Find("ScriptManager").GetComponent <Scene_Manager_>();
     scene_Fade    = Camera.main.GetComponent <Scene_Manager_Fade>();
 }
Пример #7
0
 // Use this for initialization
 void Start()
 {
     scene_Fade    = Camera.main.GetComponent <Scene_Manager_Fade>();
     scene_manager = GameObject.Find("ScriptManager").GetComponent <Scene_Manager_>();
     isSceneChage  = false;
 }