Пример #1
0
        public override Camera GetCameraForObject(SceneARWorldObject worldObj)
        {
            SceneWorldObjectState state = null;

            if (m_sceneObjects.TryGetValue(worldObj, out state))
            {
                if (state.IsTracking)
                {
                    return(VuforiaWorld.Instance.WorldCamera);
                }
            }

            return(base.GetCameraForObject(worldObj));
        }
        protected virtual void SetPosition(SceneWorldObjectState state, Vector3 worldDelta)
        {
            if (!state.IsSpawned)
            {
                SpawnObject(state.WorldObject, WorldCamera, WorldAnchor.transform);

                state.IsSpawned = true;
            }
            else
            {
                state.WorldObject.GameObject.transform.Translate(-worldDelta, Space.World);

                if (state.WorldObject.Options != null)
                {
                    ApplyOptions(state.WorldObject.GameObject.transform, GetCameraForObject(state.WorldObject), state.WorldObject.Options);
                }
            }
        }