public override void EndHover(InputState input) { if (activeHover != null) { activeHover.EndHover(input.vGamepadWorldRay); activeHover = null; } }
public override void EndHover(InputState input) { if (activeHover != null) { activeHover.EndHover(input.vMouseOrthoWorldRay); activeHover = null; } }
void deactivate_hover(InputState input, bool left) { if (left) { if (activeLeftHover != activeRightHover) { activeLeftHover.EndHover(input.vLeftSpatialWorldRay); } activeLeftHover = null; } else { if (activeRightHover != activeLeftHover) { activeRightHover.EndHover(input.vRightSpatialWorldRay); } activeRightHover = null; } }