public virtual IEnumerator InitializeAsync(SceneUICtrl sceneUICtrl) { this._sceneUICtrl = sceneUICtrl; MainCtrl.GetInstance ().SetEnableObjectCamera (MainCtrl.GetInstance ()._currentSceneName != SceneName.Room); if (this._sceneUICtrl != null) { yield return StartCoroutine (this._sceneUICtrl.InitializeAsync ()); Debug.Log (GetType () + " / " + this._sceneUICtrl.GetType ()); } else { Debug.Log (GetType ()); } }
public override IEnumerator InitializeAsync(SceneUICtrl sceneUICtrl) { yield return base.InitializeAsync (sceneUICtrl); if (PhotonNetwork.connected) { _racePlayCtrl = PhotonNetwork.Instantiate ( RES_RACE_PLAY_CTRL, Vector3.zero, Quaternion.identity, 0 ).GetComponent<RacePlayCtrl> (); } else { _racePlayCtrl = Instantiate<GameObject> ( Resources.Load<GameObject> (RES_RACE_PLAY_CTRL) ).GetComponent <RacePlayCtrl> (); } if (_racePlayCtrl != null) { _racePlayCtrl.transform.SetParent (transform, false); _racePlayCtrl.LoadStart (); } }
public override IEnumerator InitializeAsync(SceneUICtrl sceneUICtrl) { yield return StartCoroutine (base.InitializeAsync (sceneUICtrl)); scenarioUtility = Utilities.scenarioUtility; }
public override IEnumerator InitializeAsync(SceneUICtrl sceneUICtrl) { StartCoroutine (MainCtrl.GetInstance ()._sharedObjectCtrl.LookAtMachineAsync (15)); yield return StartCoroutine (base.InitializeAsync (sceneUICtrl)); }
public override IEnumerator InitializeAsync(SceneUICtrl sceneUICtrl) { yield return StartCoroutine (base.InitializeAsync (sceneUICtrl)); uiCtrl = base._sceneUICtrl as StageSelectUICtrl; stageUtility = Utilities.stageUtility; }
public override IEnumerator InitializeAsync(SceneUICtrl sceneUICtrl) { yield return StartCoroutine (base.InitializeAsync (sceneUICtrl)); }