Пример #1
0
            public static SceneDesc Read(StreamReader data, StreamWriter outputData, bool write = true)
            {
                SceneDesc obj = new SceneDesc();

                uint num_scene_types = Utils.readAndWriteUInt32(data, outputData, write);

                obj.SceneTypes = new List <SceneType>();
                for (uint i = 0; i < num_scene_types; i++)
                {
                    obj.SceneTypes.Add(SceneType.Read(data, outputData, write));
                }

                return(obj);
            }