public void LoadWork(float energy)
 {
     if (CheckAngst())
     {
         if (CheckEnergy(energy))
         {
             AudioManager.instance.Play("DoorClick");
             StopHUBLoops();
             SceneTransition.StartTransition(WorkScene);
         }
     }
 }
Пример #2
0
 public void LoadHUB()
 {
     SceneTransition.StartTransition(GameManager.HUBScene);
     //SceneManager.LoadScene("HUBScene");
 }