public void LoadWork(float energy) { if (CheckAngst()) { if (CheckEnergy(energy)) { AudioManager.instance.Play("DoorClick"); StopHUBLoops(); SceneTransition.StartTransition(WorkScene); } } }
public void LoadHUB() { SceneTransition.StartTransition(GameManager.HUBScene); //SceneManager.LoadScene("HUBScene"); }