// Update is called once per frame void Update() { if (m_trigger && !m_done) { m_sceneTransitionHandler.TransitionToScene(m_sceneTarget); m_done = true; } }
// Update is called once per frame void Update() { if (m_sceneHandler != null && !m_sceneHandler.IsInExiting()) { if (m_colliders.Count > 0) { STTriggerObject stto = m_colliders[0].gameObject.GetComponent <STTriggerObject>(); if (stto != null) { m_sceneHandler.TransitionToScene(stto.m_sceneDestination); } } } }