void OnTriggerEnter(Collider other) { if (other.CompareTag("MainCamera")) { player.GetComponent <PlayerHealth>().TakeDamage(); } projectile.GetComponent <TrailRenderer> ().enabled = false; projectile.enabled = false; sparks.SetActive(true); //SOUNDS source.clip = explosion; source.PlayOneShot(explosion); //SCORE if (scenetimer != null) { scenetimer.AddScore(); } if (other.CompareTag("Weapon")) { manager = other.transform.GetComponentInParent <WeaponCollisionManager> (); manager.timer = 0.5f; } gameObject.GetComponent <BoxCollider> ().enabled = false; Destroy(gameObject, explosion.length); }
void OnTriggerEnter(Collider other) { //VFX projectile.enabled = false; sparks.SetActive(true); //SOUNDS source.clip = explosion; source.PlayOneShot(explosion); //SCORE scenetimer.AddScore(); //DESTROY PROJECTILE gameObject.GetComponent <BoxCollider>().enabled = false; Destroy(gameObject, explosion.length); }