Пример #1
0
        public IEnumerator UserCanRenameSceneTest()
        {
            yield return(StartCoroutine(Q.driver.Click(sceneseBtn, "Click on scenes.")));

            SceneTile sceneTile = MainScreen.Instance.GetSceneTile("test scene");

            yield return(StartCoroutine(Q.assert.IsTrue(sceneTile != null, "Scene not found!")));

            yield return(StartCoroutine(Q.driver.Click(sceneTile.GetOptionButton().gameObject, "Click on option menu.")));

            yield return(StartCoroutine(Q.assert.IsTrue(sceneOptionMenu.GetComponent <SimpleSideMenu>().CurrentState == SimpleSideMenu.State.Open, "Option menu not opened!")));

            yield return(StartCoroutine(Q.driver.Click(sceneRename, "Click on scene rename.")));

            inputDialog.GetComponent <InputDialog>().SetInputValue("test scene renamed");
            yield return(StartCoroutine(Q.driver.Click(inputDialogOKButton, "Click on Got it button")));

            // wait for server to respond
            yield return(new WaitForSeconds(2));

            sceneTile = MainScreen.Instance.GetSceneTile("test scene renamed");
            yield return(StartCoroutine(Q.assert.IsTrue(sceneTile != null, "Scene not found!")));

            bool sceneExist = false;

            foreach (IO.Swagger.Model.ListScenesResponseData scene in Base.GameManager.Instance.Scenes)
            {
                if (scene.Name == "test scene renamed")
                {
                    sceneExist = true;
                }
            }
            yield return(StartCoroutine(Q.assert.IsTrue(sceneExist, "Test scene does not exist")));
        }
Пример #2
0
        public IEnumerator UserCanRemoveSceneTest()
        {
            yield return(StartCoroutine(Q.driver.Click(sceneseBtn, "Click on scenes.")));

            SceneTile sceneTile = MainScreen.Instance.GetSceneTile("test scene renamed");

            yield return(StartCoroutine(Q.assert.IsTrue(sceneTile != null, "Scene not found!")));

            yield return(StartCoroutine(Q.driver.Click(sceneTile.GetOptionButton().gameObject, "Click on option menu.")));

            yield return(StartCoroutine(Q.assert.IsTrue(sceneOptionMenu.GetComponent <SimpleSideMenu>().CurrentState == SimpleSideMenu.State.Open, "Option menu not opened!")));

            yield return(StartCoroutine(Q.driver.Click(sceneRemove, "Click on scene remove.")));

            yield return(StartCoroutine(Q.driver.Click(confirmationDialogOKButton, "Click on ok button")));

            // wait for server to respond
            yield return(new WaitForSeconds(2));

            try {
                sceneTile = MainScreen.Instance.GetSceneTile("test scene renamed");
            } catch (ItemNotFoundException) {
                sceneTile = null;
            }
            yield return(StartCoroutine(Q.assert.IsTrue(sceneTile == null, "Scene should be removed but it is not!")));

            bool sceneExist = false;

            foreach (IO.Swagger.Model.ListScenesResponseData scene in Base.GameManager.Instance.Scenes)
            {
                if (scene.Name == "test scene renamed")
                {
                    sceneExist = true;
                }
            }
            yield return(StartCoroutine(Q.assert.IsTrue(!sceneExist, "Test scene should not exist")));
        }