public static void OnResetTemplateManager() { SkillTemplateManager.ClearUp(); BuffTemplateManager.ClearUp(); ImpactTemplateManager.ClearUp(); EconemyTemplateManager.ClearUp(); TaskTemplateManager.ClearUp(); BuyResourceTemplateManager.ClearUp(); SceneTemplateManager.ClearUp(); CharacterTemplateManager.ClearUp(); GuideManager.ClearUp(); GuideTemplateManager.ClearUp(); DialogueTemplateManager.ClearUp(); GuideAudioTemplateManager.ClearUp(); MessageTemplateManager.ClearUp(); FuncTemplateManager.ClearUp(); GuideNodeTemplateManager.ClearUp(); VIPTemplateManager.ClearUp(); if (AlliancesManager.Instance.Config != null) { AlliancesManager.Instance.Config.CleanUp(); } AllianceTemplateManager.ClearUp(); ShopTemplateManager.ClearUp(); NewGameConfigTemplateManager.ClearUp(); }
private bool IsFunctionNPC(string npc_id, string scene_name) { MainLandEncounterTemplate met = SceneTemplateManager.GetMainLandsNPCData(scene_name, npc_id); if (met != null) { if (met.func_id_1 > 0 || met.func_id_2 > 0 || met.func_id_3 > 0 || met.dialogue_id > 0) { return(true); } } return(false); }
public void SetNpcName(string CurrentSceneName) { string npcname = SceneTemplateManager.GetNPCName(CurrentSceneName, _role, mDMono.gameObject.name); Hashtable namedata = Johny.HashtablePool.Claim(); namedata.Add("Name", npcname.Replace("/n", "\n")); namedata.Add("Role", _role); namedata.Add("Attr", Attr); if (_HeadBar != null) { _HeadBar.SetBarHudState(eHeadBarHud.PlayerHeadBarHud, namedata, true); } Johny.HashtablePool.Release(namedata); namedata = null; }
public void InitMap(Dictionary <string, MainLandTemplate> MainLandTbl) { t = new int[MainLandTbl.Count][]; for (int i = 0; i < t.Length; i++) { t[i] = new int[MainLandTbl.Count]; } map = new WorldPathNode[MainLandTbl.Count][]; for (int i = 0; i < map.Length; i++) { map[i] = new WorldPathNode[MainLandTbl.Count]; } indexmap = new Dictionary <string, WorldSceneStruct>(); List <MainLandTemplate> mainlands = new List <MainLandTemplate>(MainLandTbl.Values); for (int i = 0; i < mainlands.Count; i++) { WorldSceneStruct wss = new WorldSceneStruct(); wss.index = i; wss.m_Triggers = SceneTemplateManager.GetSceneTransferPoints(mainlands[i].mainland_name, "mainlands"); indexmap.Add(mainlands[i].mainland_name, wss); } for (int i = 0; i < mainlands.Count; i++) { List <TriggerEntry> triggers = indexmap[mainlands[i].mainland_name].m_Triggers; if (triggers == null) { EB.Debug.LogWarning("WorldMapPathFinder.InitMap: triggers = null!"); continue; } for (int j = 0; j < triggers.Count; j++) { TransferTriggerEntry tte = triggers[j] as TransferTriggerEntry; int index = indexmap[tte.name].index; t[i][index] = 1; WorldPathNode wpn = new WorldPathNode(); wpn.scene = mainlands[i].mainland_name; wpn.locator = tte.locator; map[i][index] = wpn; } } }
private bool HasUIModel(string npc_id, string scene_name, string uiModelName) { MainLandEncounterTemplate met = SceneTemplateManager.GetMainLandsNPCData(scene_name, npc_id); if (met != null) { if (met.func_id_1 > 0 && FuncTemplateManager.Instance.GetFunc(met.func_id_1).ui_model == uiModelName) { return(true); } else if (met.func_id_2 > 0 && FuncTemplateManager.Instance.GetFunc(met.func_id_2).ui_model == uiModelName) { return(true); } else if (met.func_id_3 > 0 && FuncTemplateManager.Instance.GetFunc(met.func_id_3).ui_model == uiModelName) { return(true); } } return(false); }
private void OnTriggerEnter(Collider collision) { if (!playerController._isLocalPlayer || SceneLogicManager.CurrentSceneLogic == null) { return; } GameObject other = collision.gameObject; string npc_id = other.name; string scene_name = SceneLogicManager.CurrentSceneLogic.CurrentSceneName; if (IsFunctionNPC(npc_id, scene_name)) { if (HasUIModel(npc_id, scene_name, "DeliveryDart") && AlliancesManager.Instance.DartData.State == eAllianceDartCurrentState.Transfering) { GlobalMenuManager.Instance.CloseMenu("LTApplyHelpUI"); NpcColliderUI.DeliveryDart(); } else { var ht = Johny.HashtablePool.Claim(); ht.Add("npc", npc_id); ht.Add("scene", scene_name); MainLandEncounterTemplate met = SceneTemplateManager.GetMainLandsNPCData(scene_name, npc_id); if (met.role == "area") { ht.Add("area", true); } if (PlayerController.onCollisionOpen != null) { PlayerController.CurNpcCollision = collision; PlayerController.onCollisionOpen(ht); } } LTCameraTrigger ct = other.GetComponent <LTCameraTrigger>(); if (ct != null) { Camera mainCam = getMainCamera(); if (mainCam != null) { PlayerCameraComponent pcc = mainCam.GetComponent <PlayerCameraComponent>(); if (pcc != null) { if (!string.IsNullOrEmpty(ct.triggerGameCameraParamName)) { GameCameraParams gameCameraParams = GlobalCameraData.Instance.FindGameCameraParamsByName(ct.triggerGameCameraParamName); CameraLerp motion_lerp = GlobalCameraData.Instance.FindGameCameraLerpByName("dialogue lerp"); List <GameObject> listGO = new List <GameObject>(); listGO.Add(mDMono.gameObject); pcc.EnterInteractionCamera(ref listGO, ref gameCameraParams, motion_lerp); } } } else { GameObject cam = GameObject.Find("Main Camera"); if (cam != null) { PlayerCameraComponent pcc = cam.GetComponent <PlayerCameraComponent>(); if (pcc != null) { EB.Debug.Log("Can Find Main Camera!"); if (!string.IsNullOrEmpty(ct.triggerGameCameraParamName)) { GameCameraParams gameCameraParams = GlobalCameraData.Instance.FindGameCameraParamsByName(ct.triggerGameCameraParamName); CameraLerp motion_lerp = GlobalCameraData.Instance.FindGameCameraLerpByName("dialogue lerp"); List <GameObject> listGO = new List <GameObject>(); listGO.Add(mDMono.gameObject); pcc.EnterInteractionCamera(ref listGO, ref gameCameraParams, motion_lerp); } } } } } } else if (other.name.Equals("NPCSpawns_F")) //与决斗场模型碰撞,需移动到出生点 { playerController.transform.position = SceneManager.HeroStart; //如果是角斗场雕像,跳转到初始位置 } else { LTCameraTrigger ct = other.GetComponent <LTCameraTrigger>(); if (ct != null) { Camera mainCam = getMainCamera();//Camera.main; if (mainCam != null) { PlayerCameraComponent pcc = mainCam.GetComponent <PlayerCameraComponent>(); if (pcc != null) { if (!string.IsNullOrEmpty(ct.triggerGameCameraParamName)) { GameCameraParams gameCameraParams = GlobalCameraData.Instance.FindGameCameraParamsByName(ct.triggerGameCameraParamName); CameraLerp motion_lerp = GlobalCameraData.Instance.FindGameCameraLerpByName("dialogue lerp"); List <GameObject> listGO = new List <GameObject>(); listGO.Add(mDMono.gameObject); pcc.EnterInteractionCamera(ref listGO, ref gameCameraParams, motion_lerp); } } } } } }