private void Init() { _allContainer = transform.Find("AllContainer").gameObject; _wallLeft = transform.Find("AllContainer/Walls/left").gameObject; _wallRight = transform.Find("AllContainer/Walls/right").gameObject; _wallFront = transform.Find("AllContainer/Walls/front").gameObject; _wallBack = transform.Find("AllContainer/Walls/back").gameObject; _userController = transform.Find("OVRCameraRig").GetComponent <UserController2>(); _selectButton = GameObject.Find("SelectButton").GetComponent <Button>(); _selectButton.onClick.AddListener(NextTest); _sceneRotator = this.gameObject.AddComponent <SceneRotaterController>(); _sceneRotator.set(_userController.gameObject, _allContainer.gameObject); _userController.setRotator(_sceneRotator); _multiUser = gameObject.AddComponent <MultiUserController>(); _multiUser.SetOtherUser("Prefabs/OtherUser", _allContainer); _multiUser.SetMe(_userController.gameObject); }
public void setRotator(SceneRotaterController rotator) { _rotator = rotator; }