void HandleFinished(SceneRootEntry entry) { // may be destroyed, 如果进了if则会卡76% if (Equals(null)) { EB.Debug.LogError("[ThemeLoadManager].HandleFinished===> Equals(null)"); entry.DestroyLevel(); return; } if (entry.IsLoaded()) { entry.SetParent(gameObject); entry.ShowLevel(); } m_OnFinished?.Invoke(entry); }