Пример #1
0
    //Awake is always called before any Start functions
    void Awake()
    {
        //Check if instance already exists
        if (instance == null)
        {
            //if not, set instance to this
            instance = this;
        }

        //If instance already exists and it's not this:
        else if (instance != this)
        {
            //Then destroy this. This enforces our singleton pattern, meaning there can only ever be one instance of a GameManager.
            Destroy(gameObject);
        }

        DontDestroyOnLoad(this.gameObject);
    }
Пример #2
0
 private void Start()
 {
     _sceneProgression      = GameObject.FindObjectOfType <SceneProgression>();
     _photoSphereController = GameObject.FindObjectOfType <PhotosphereController>();
 }