// Start is called before the first frame update void Start() { scenePassThroughDataRef = GameObject.FindGameObjectWithTag("ScenePassThroughData").GetComponent <ScenePassThroughData>(); startButton.onClick.AddListener(startTutorial); }
void Start() { scenePassThroughDataRef = ScenePassThroughData.GetData(); imageToFade.gameObject.SetActive(false); }