public PickingCameraController(CameraMode camMode, float fovy, ScenePartMode scenePartMode) { _fovy = fovy; _scenePartMode = scenePartMode; SetVRCameraMode(camMode); var saved = CoreSettings.CoreSettings.Default.TrackerToCamera; string[] savedData; string SN = OpenVRInterface.deviceSNs[contIndex]; Matrix4 outMatrix; if (saved != null) { foreach (var s in saved) { savedData = s.Split(MainWindow.recentDataSeparator, StringSplitOptions.None); if (savedData[0] == SN) { bool valid = OpenVRInterface.StringToMatrix4(s, out outMatrix, out SN); if (valid) { OpenVRInterface.trackerToCamera[contIndex] = outMatrix; break; } } } } UpdateViewMatrix(); }
public Viewport(Vector4 bounds, CameraMode camMode, float fovy, ScenePartMode scenePartMode) { _bounds = bounds; _camMode = camMode; _fovy = fovy; _scenePartMode = scenePartMode; }
public void ResetCameraController() { _cameraImpls[(int)_camMode] = null; _fovy = MathHelper.PiOver4 * 78 / 90; _scenePartMode = ScenePartMode.All; ActiveCameraControllerForView(); }
public FpsCameraController(float fovy, ScenePartMode scenePartMode) { _view = Matrix4.Identity; _translation = StartPosition; _fovy = fovy; _scenePartMode = scenePartMode; UpdateViewMatrix(); }
public void SetParam(float fovy, ScenePartMode scenePartMode, CameraMode mode) { Debug.Assert((mode == CameraMode.X) || (mode == CameraMode.Y) || (mode == CameraMode.Z) || (mode == CameraMode.Orbit)); _scenePartMode = scenePartMode; _cameraMode = mode; _fovy = fovy; SetOrbitOrConstrainedMode(mode, false); }
public OrbitCameraController(CameraMode camMode, float fovy, ScenePartMode scenePartMode) { _view = Matrix4.CreateFromAxisAngle(new Vector3(0.0f, 1.0f, 0.0f), 0.0f); _fovy = fovy; _scenePartMode = scenePartMode; _viewLookAtAndPan = Matrix4.Identity; _cameraDistance = InitialCameraDistance; _right = Vector3.UnitX; _up = Vector3.UnitY; _front = Vector3.UnitZ; SetOrbitOrConstrainedMode(camMode, true); }
private void ProcessKeys() { var cam = UiState.ActiveTab.ActiveCameraController; if (cam == null) { return; } var dt = (float)_fps.LastFrameDelta; float x = 0.0f, y = 0.0f, z = 0.0f; var changed = false; var changedz = false; if (_forwardPressed) { changed = true; z -= dt; } if (_backPressed) { changed = true; z += dt; } if (_rightPressed) { changed = true; x += dt; } if (_leftPressed) { changed = true; x -= dt; } if (_upPressed) { changed = true; y += dt; } if (_downPressed) { changed = true; y -= dt; } if (changed) { cam.MovementKey(x, y, z); } float step = 1.005f; if (_shiftPressed) { step = 1.05f; } if ((cam.GetScenePartMode() == ScenePartMode.Camera) || (cam.GetScenePartMode() == ScenePartMode.Composite)) { cam = _renderer.renderingController; } float fov = cam.GetFOV(); if (_fovyUpPressed) { changedz = true; fov = fov * step; } if (_fovyDownPressed) { changedz = true; fov = fov / step; } if (!changedz) { return; } if (fov > MathHelper.PiOver2) { fov = MathHelper.PiOver2; } ScenePartMode spm = cam.GetScenePartMode(); CameraMode cm = cam.GetCameraMode(); cam.SetParam(fov, spm, cm); }
public void SetScenePartMode(ScenePartMode value) { _scenePartMode = value; }
public void SetParam(float fovy, ScenePartMode scenePartMode, CameraMode mode) { _scenePartMode = scenePartMode; _cameraMode = mode; _fovy = fovy; }
public VRModelCameraController(CameraMode camMode, float fovy, ScenePartMode scenePartMode) { _fovy = fovy; _cameraMode = camMode; _scenePartMode = scenePartMode; }
public void SetParam(float fovy, ScenePartMode scenePartMode, CameraMode mode) { _scenePartMode = scenePartMode; Debug.Assert(mode == CameraMode.Fps); _fovy = fovy; }