private void NextCommand(SceneNextCommandInfo command) { if (command.NextHandler != null) { Finish(command.NextHandler); } }
public static SceneNextCommandInfo LoadNextCommand(XElement node) { var info = new SceneNextCommandInfo(); info.NextHandler = LoadHandlerTransfer(node); return(info); }
public SceneCommandInfo Load(XElement node, string basePath) { var info = new SceneNextCommandInfo(); info.NextHandler = _transferReader.Load(node); return(info); }