Пример #1
0
    void Update()
    {
        float time = Time.time - initTime;

        if (time < 2)
        {
            gc.color = new Color(time / 2, time / 2, time / 2, 1);
        }
        else if (time < 4)
        {
            gc.color = new Color(1, 1, 1, 1);
        }
        else if (time < 6)
        {
            gc.color = new Color(1, 1, 1, (6 - time) / 2);
        }
        else if (time < 8)
        {
            black.color = new Color(0, 0, 0, (8 - time) / 2);
        }
        else if (time < 10)
        {
            black.color = new Color(0, 0, 0, 0);
        }
        else if (time < 12)
        {
            black.color = new Color(0, 0, 0, (time - 10) / 2);
        }
        else
        {
            SceneMover.MoveSceneStatic("StartScene");
        }
    }
Пример #2
0
 private void Start()
 {
     Observable.EveryUpdate()
     .Where(_ => Input.anyKeyDown)
     .Subscribe(_ => SceneMover.MoveAsync(Scenes.Title).Forget())
     .AddTo(this);
 }
Пример #3
0
 void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag == "Player")
     {
         SceneMover.MoveAsync(Scenes.Boss).Forget();
     }
 }
Пример #4
0
        private void Start()
        {
            mediator = GetComponent <PlayerMediator>();

            this.ObserveEveryValueChanged(x => x.health)
            .Where(x => x <= 0)
            .Subscribe(_ => SceneMover.Restart().Forget())
            .AddTo(this);
        }
Пример #5
0
 private void Start()
 {
     this.ObserveEveryValueChanged(x => x.health)
     .Where(x => x <= 0)
     .Subscribe(_ => {
         sePlayer.PlayOneShot(soundDatabase.DefeatClip);
         gameObject.SetActive(false);
         SceneMover.MoveAsync(Scenes.Result).Forget();
     })
     .AddTo(this);
 }
Пример #6
0
 private void Start()
 {
     Observable.EveryUpdate()
     .Where(_ => Input.anyKey)
     .Subscribe(_ => {
         SceneMover.MoveAsync(Scenes.Game).Forget();
         if (!once)
         {
             once = true;
             sePlayer.PlayOneShot(soundDatabase.GameStartClip);
         }
     })
     .AddTo(this);
 }
Пример #7
0
 void Update()
 {
     if (!isFinished && (MusicTime() >= 0 && MusicTime() <= musicLength))
     {
         slider.value = MusicTime() / musicLength;
     }
     else if (!isFinished && MusicTime() >= musicLength)
     {
         CheckWinner();
     }
     else if (isFinished)
     {
         if (Input.GetKeyDown(KeyCode.Space))
         {
             SceneMover.MoveSceneStatic("StartScene");
             MusicPlayer.PlayMusic(MusicType.Menu);
         }
     }
 }
Пример #8
0
 void Update()
 {
     if (startMessage.active && MusicTime() >= -5 * oneBeat)
     {
         startMessage.SetActive(false);
     }
     if (!isFinished && (MusicTime() >= 0 && MusicTime() <= musicLength))
     {
         slider.value = MusicTime() / musicLength;
     }
     else if (!isFinished && MusicTime() >= musicLength)
     {
         Cleared();
     }
     else if (isFinished)
     {
         if (Input.GetKeyDown(KeyCode.Space))
         {
             SceneMover.MoveSceneStatic("StartScene");
             MusicPlayer.PlayMusic(MusicType.Menu);
         }
     }
 }
Пример #9
0
 void Awake()
 {
     Instance = this;
 }
Пример #10
0
 private void Awake()
 {
     m_sceneMover   = GetComponent <SceneMover>();
     m_scoreManager = GetComponent <ScoreManager>();
 }
 private void GetSiblingComponents()
 {
     m_successSFX = GetComponent <AudioSource>();
     m_sceneMover = GetComponent <SceneMover>();
 }
Пример #12
0
 void KillPlayer()
 {
     Debug.Log("You Dead!");
     KillPlayerAnim();
     SceneMover.MoveAsync(Scenes.Game).Forget();
 }