public override void ApplyState( SceneModifier modifier, RectangleF diagramBounds, BarSeriesPointLayoutParameters barParameters, float progress) { float startPositionX = diagramBounds.Left + diagramBounds.Width / 2; float startPositionY = diagramBounds.Top + diagramBounds.Height / 2; RectangleF barBounds = barParameters.Bounds; float endPositionX = barBounds.Left + barBounds.Width / 2; float endPositionY = barBounds.Top + barBounds.Height / 2; // Moves bar from the diagram center to its position on the diagram. modifier.Translate( (startPositionX - endPositionX) * (1 - progress), (startPositionY - endPositionY) * (1 - progress) ); // Scales bar. // Note that methods requiered for correct transform are called in inverse order. // This is a feature of affine transformations. modifier.Translate(endPositionX, endPositionY); modifier.Scale(progress, progress); modifier.Translate(-endPositionX, -endPositionY); }
public override void ApplyState( SceneModifier modifier, RectangleF diagramBounds, MarkerSeriesPointLayoutParameters markerParameters, float progress) { modifier.Translate(-markerParameters.Bounds.Right * (1 - progress), 0); }
public override void ApplyState(SceneModifier modifier, Rectangle diagramBounds, float progress) { float currentWidth = diagramBounds.Width * progress; float currentHeight = diagramBounds.Height * progress; float diagramCenterX = diagramBounds.X + diagramBounds.Width / 2.0f; float diagramCenterY = diagramBounds.Y + diagramBounds.Height / 2.0f; float dx = (currentWidth - diagramBounds.Width) / 2; float dy = (currentHeight - diagramBounds.Height) / 2; modifier.Translate(-dx, -dy); modifier.Scale(progress, progress); modifier.Translate(diagramCenterX, diagramCenterY); modifier.Rotate(progress * 360 * RotationCount); modifier.Translate(-diagramCenterX, -diagramCenterY); }
public override void ApplyState( SceneModifier modifier, RectangleF diagramBounds, PieSeriesPointLayoutParameters pieParameters, float progress ) { float pieCenterX = pieParameters.PieCenter.X; float pieCenterY = pieParameters.PieCenter.Y; float scale = (progress <= 0.5) ? 1 - 0.2f * progress : 0.8f + 0.2f * progress; // Note that methods requiered for correct transform are called in inverse order. // This is a feature of affine transformations. modifier.Translate(pieCenterX, pieCenterY); modifier.Scale(scale, scale); modifier.Translate(-pieCenterX, -pieCenterY); }