Пример #1
0
 void Start()
 {
     if (!ValidMove())
     {
         // Game over
         FindObjectOfType <GameUi>().GameOver();
         SceneMaster.PauseGame();
     }
     if (firstRun)
     {
         FindObjectOfType <BlockSpawnScript>().GetGrid(grid);
         firstRun = false;
     }
 }
Пример #2
0
 public void PauseGame()
 {
     SceneMaster.PauseGame();
     PauseScreen.SetActive(true);
 }
Пример #3
0
 // Update is called once per frame
 public void Pause()
 {
     SceneMaster.PauseGame();
     PausePanel.SetActive(true);
 }