void Start() { if (!ValidMove()) { // Game over FindObjectOfType <GameUi>().GameOver(); SceneMaster.PauseGame(); } if (firstRun) { FindObjectOfType <BlockSpawnScript>().GetGrid(grid); firstRun = false; } }
public void PauseGame() { SceneMaster.PauseGame(); PauseScreen.SetActive(true); }
// Update is called once per frame public void Pause() { SceneMaster.PauseGame(); PausePanel.SetActive(true); }