// Use this for initialization void Start() { if (this.GetComponent <AudioSource>() != null) { audio = this.GetComponent <AudioSource>(); } SMana = manager.GetComponent <SceneMane>(); SFade = manager.GetComponent <SceneFade>(); TAnim = this.GetComponent <TextAnim>(); datums = GameObject.Find("GameSystem").GetComponent <DataRetention>(); SFade.ImageAlpha = 1; }
// Use this for initialization void Start() { if (this.GetComponent <AudioSource>() != null) { audio = this.GetComponent <AudioSource>(); } SMana = manager.GetComponent <SceneMane>(); SFadeScene = manager.GetComponent <SceneFade>(); SFadeBack = this.GetComponent <SceneFade>(); SFadeScene.ImageAlpha = 1; SFadeBack.ImageAlpha = 0; SFadeBack.FFlag = true; }
// Use this for initialization void Start() { loadCanvas.SetActive(true); audio = this.GetComponent <AudioSource>(); fade = this.GetComponent <SceneFade>(); timer = butDir.GetComponent <TimerScript>(); Round = this.GetComponent <RoundDirector>(); Fight = this.GetComponent <FightDirector>(); Finish = this.GetComponent <FinishScript>(); Winner = this.GetComponent <WinnerDirector>(); TimeUp = this.GetComponent <TimeUPDirector>(); Director = this.GetComponent <GameDirector>(); GetGame = this.GetComponent <GetGameScript>(); SMane = this.GetComponent <SceneMane>(); player1 = GameObject.FindGameObjectWithTag("P1"); player2 = GameObject.FindGameObjectWithTag("P2"); PController1P = player1.GetComponent <PlayerController>(); PController2P = player2.GetComponent <PlayerController>(); intentions.Add(GameObject.Find("AoiIntentionObj").GetComponent <AIIntention>()); intentions.Add(GameObject.Find("HikariIntentionObj").GetComponent <AIIntention>()); intentions.Add(GameObject.Find("XionIntentionObj").GetComponent <AIIntention>()); intentions.Add(GameObject.Find("ChloeIntentionObj").GetComponent <AIIntention>()); intentions.Add(GameObject.Find("MariIntentionObj").GetComponent <AIIntention>()); intentions.Add(GameObject.Find("ShiroganeIntentionObj").GetComponent <AIIntention>()); fade.ImageAlpha = 1; sounds.Add(round1); sounds.Add(round2); sounds.Add(round3); }