Пример #1
0
    private void CreateAxisObject(int idx)
    {
        createdAxis = Instantiate(axisPrefab) as GameObject;
        axis        = createdAxis.GetComponent <Axis>();
        axis.Init(sceneManager.dataObject, idx, false);
        axis.tag = "Axis";
        // axis.HideHandles();

        sceneManager.AddAxis(axis);

        createdAxis.transform.SetParent(transform);
        createdAxis.transform.localPosition    = new Vector3(0, 0, 0.03f);
        createdAxis.transform.localEulerAngles = new Vector3(0, 270, 0);
    }