Пример #1
0
    public void SwitchCameraMode(SceneManager.CameraMode camMode)
    {
        if (camMode == SceneManager.CameraMode.ThirdPersonLocked)
        {
            m_isLocked = true;
            this.camera.transform.LookAt(target);
            //Confusing, but x refers to the movement of the mouse relative to the screen, and that generally refers to the y rotation of the character
            targetLastRot = m_curCharacterTarget.transform.rotation.eulerAngles.y;

            ForceOrientation();
        }
        else
        {
            m_isLocked = false;
        }
    }
Пример #2
0
    public void Init(SceneManager.CameraMode camMode)
    {
        SwitchCameraMode(camMode);

        Start();
    }