public void ProcessNpcUpdateSync(object incomingData) { string scenetype = EB.Dot.String("scenetype", incomingData, ""); IDictionary npcs = EB.Dot.Object(scenetype + ".npc_list", incomingData, null); if (npcs == null) { return; } SceneLogic scenelogic = MainLandLogic.GetInstance(); if (scenelogic == null) { return; } foreach (DictionaryEntry entry in npcs) { bool fighting = EB.Dot.Bool("busy", entry.Value, false); EnemyController ec = scenelogic.GetEnemyController(entry.Key.ToString()); if (ec != null) { //if(!( ec is BoxController)) //{ // ec.SetBarHudState(eHeadBarHud.FightStateHud, null, fighting); //} } else { NpcDelegate npc = null; m_ManagedNpcs.TryGetValue(entry.Key.ToString(), out npc); if (npc != null) { npc.isfighting = fighting; } } } }